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Rename test cases to test scenes inline with the framework change
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@ -0,0 +1,75 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Dialog;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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[TestFixture]
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public class TestSceneDialogOverlay : OsuTestScene
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{
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public TestSceneDialogOverlay()
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{
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DialogOverlay overlay;
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Add(overlay = new DialogOverlay());
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AddStep("dialog #1", () => overlay.Push(new PopupDialog
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{
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Icon = FontAwesome.Regular.TrashAlt,
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HeaderText = @"Confirm deletion of",
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BodyText = @"Ayase Rie - Yuima-ru*World TVver.",
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Buttons = new PopupDialogButton[]
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{
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new PopupDialogOkButton
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{
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Text = @"I never want to see this again.",
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Action = () => System.Console.WriteLine(@"OK"),
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},
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new PopupDialogCancelButton
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{
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Text = @"Firetruck, I still want quick ranks!",
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Action = () => System.Console.WriteLine(@"Cancel"),
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},
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},
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}));
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AddStep("dialog #2", () => overlay.Push(new PopupDialog
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{
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Icon = FontAwesome.Solid.Cog,
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HeaderText = @"What do you want to do with",
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BodyText = "Camellia as \"Bang Riot\" - Blastix Riotz",
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Buttons = new PopupDialogButton[]
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{
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new PopupDialogOkButton
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{
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Text = @"Manage collections",
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},
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new PopupDialogOkButton
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{
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Text = @"Delete...",
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},
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new PopupDialogOkButton
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{
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Text = @"Remove from unplayed",
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},
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new PopupDialogOkButton
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{
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Text = @"Clear local scores",
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},
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new PopupDialogOkButton
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{
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Text = @"Edit",
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},
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new PopupDialogCancelButton
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{
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Text = @"Cancel",
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},
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},
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}));
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}
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}
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}
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