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Rename test cases to test scenes inline with the framework change
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.MathUtils;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Notifications;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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[TestFixture]
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public class TestSceneNotificationOverlay : OsuTestScene
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{
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private readonly NotificationOverlay manager;
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private readonly List<ProgressNotification> progressingNotifications = new List<ProgressNotification>();
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(NotificationSection),
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typeof(SimpleNotification),
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typeof(ProgressNotification),
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typeof(ProgressCompletionNotification),
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typeof(IHasCompletionTarget),
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typeof(Notification)
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};
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public TestSceneNotificationOverlay()
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{
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progressingNotifications.Clear();
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Content.Add(manager = new NotificationOverlay
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight
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});
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SpriteText displayedCount = new SpriteText();
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Content.Add(displayedCount);
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void setState(Visibility state) => AddStep(state.ToString(), () => manager.State = state);
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void checkProgressingCount(int expected) => AddAssert($"progressing count is {expected}", () => progressingNotifications.Count == expected);
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manager.UnreadCount.ValueChanged += count => { displayedCount.Text = $"displayed count: {count.NewValue}"; };
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setState(Visibility.Visible);
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AddStep(@"simple #1", sendHelloNotification);
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AddStep(@"simple #2", sendAmazingNotification);
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AddStep(@"progress #1", sendUploadProgress);
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AddStep(@"progress #2", sendDownloadProgress);
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checkProgressingCount(2);
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setState(Visibility.Hidden);
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AddRepeatStep(@"add many simple", sendManyNotifications, 3);
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AddWaitStep("wait some", 5);
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checkProgressingCount(0);
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AddStep(@"progress #3", sendUploadProgress);
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checkProgressingCount(1);
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AddAssert("Displayed count is 33", () => manager.UnreadCount.Value == 33);
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AddWaitStep("wait some", 10);
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checkProgressingCount(0);
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setState(Visibility.Visible);
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//AddStep(@"barrage", () => sendBarrage());
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}
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private void sendBarrage(int remaining = 10)
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{
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switch (RNG.Next(0, 4))
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{
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case 0:
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sendHelloNotification();
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break;
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case 1:
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sendAmazingNotification();
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break;
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case 2:
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sendUploadProgress();
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break;
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case 3:
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sendDownloadProgress();
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break;
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}
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if (remaining > 0)
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Scheduler.AddDelayed(() => sendBarrage(remaining - 1), 80);
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}
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protected override void Update()
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{
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base.Update();
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progressingNotifications.RemoveAll(n => n.State == ProgressNotificationState.Completed);
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if (progressingNotifications.Count(n => n.State == ProgressNotificationState.Active) < 3)
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{
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var p = progressingNotifications.Find(n => n.State == ProgressNotificationState.Queued);
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if (p != null)
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p.State = ProgressNotificationState.Active;
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}
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foreach (var n in progressingNotifications.FindAll(n => n.State == ProgressNotificationState.Active))
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{
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if (n.Progress < 1)
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n.Progress += (float)(Time.Elapsed / 400) * RNG.NextSingle();
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else
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n.State = ProgressNotificationState.Completed;
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}
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}
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private void sendDownloadProgress()
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{
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var n = new ProgressNotification
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{
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Text = @"Downloading Haitai...",
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CompletionText = "Downloaded Haitai!",
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};
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manager.Post(n);
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progressingNotifications.Add(n);
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}
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private void sendUploadProgress()
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{
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var n = new ProgressNotification
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{
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Text = @"Uploading to BSS...",
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CompletionText = "Uploaded to BSS!",
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};
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manager.Post(n);
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progressingNotifications.Add(n);
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}
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private void sendAmazingNotification()
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{
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manager.Post(new SimpleNotification { Text = @"You are amazing" });
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}
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private void sendHelloNotification()
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{
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manager.Post(new SimpleNotification { Text = @"Welcome to osu!. Enjoy your stay!" });
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}
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private void sendManyNotifications()
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{
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for (int i = 0; i < 10; i++)
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manager.Post(new SimpleNotification { Text = @"Spam incoming!!" });
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}
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}
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}
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