Tidy up lookups to NestedHitObjects

This commit is contained in:
smoogipoo
2018-07-02 16:10:56 +09:00
parent 2b33a3b2eb
commit 45a4187923
5 changed files with 15 additions and 26 deletions

View File

@ -48,13 +48,10 @@ namespace osu.Game.Rulesets.UI.Scrolling.Visualisers
}
}
if (obj.HasNestedHitObjects)
{
ComputeInitialStates(obj.NestedHitObjects, direction, timeRange, length);
ComputeInitialStates(obj.NestedHitObjects, direction, timeRange, length);
// Nested hitobjects don't need to scroll, but they do need accurate positions
UpdatePositions(obj.NestedHitObjects, direction, obj.HitObject.StartTime, timeRange, length);
}
// Nested hitobjects don't need to scroll, but they do need accurate positions
UpdatePositions(obj.NestedHitObjects, direction, obj.HitObject.StartTime, timeRange, length);
}
}