Add middle mouse to toggle pause replay instead of using pause gameplay keybinds

This commit is contained in:
Joseph Madamba
2023-01-05 13:05:20 -08:00
parent 93a57b6871
commit 45bae5d424
2 changed files with 1 additions and 1 deletions

View File

@ -113,6 +113,7 @@ namespace osu.Game.Input.Bindings
new KeyBinding(new[] { InputKey.Shift, InputKey.Tab }, GlobalAction.ToggleInGameInterface), new KeyBinding(new[] { InputKey.Shift, InputKey.Tab }, GlobalAction.ToggleInGameInterface),
new KeyBinding(InputKey.MouseMiddle, GlobalAction.PauseGameplay), new KeyBinding(InputKey.MouseMiddle, GlobalAction.PauseGameplay),
new KeyBinding(InputKey.Space, GlobalAction.TogglePauseReplay), new KeyBinding(InputKey.Space, GlobalAction.TogglePauseReplay),
new KeyBinding(InputKey.MouseMiddle, GlobalAction.TogglePauseReplay),
new KeyBinding(InputKey.Left, GlobalAction.SeekReplayBackward), new KeyBinding(InputKey.Left, GlobalAction.SeekReplayBackward),
new KeyBinding(InputKey.Right, GlobalAction.SeekReplayForward), new KeyBinding(InputKey.Right, GlobalAction.SeekReplayForward),
new KeyBinding(InputKey.Control, GlobalAction.HoldForHUD), new KeyBinding(InputKey.Control, GlobalAction.HoldForHUD),

View File

@ -81,7 +81,6 @@ namespace osu.Game.Screens.Play
return true; return true;
case GlobalAction.TogglePauseReplay: case GlobalAction.TogglePauseReplay:
case GlobalAction.PauseGameplay:
if (GameplayClockContainer.IsPaused.Value) if (GameplayClockContainer.IsPaused.Value)
GameplayClockContainer.Start(); GameplayClockContainer.Start();
else else