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Merge remote-tracking branch 'upstream/master' into reverse-arrows
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@ -6,7 +6,7 @@ using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.MathUtils;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
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using osu.Game.Rulesets.Scoring;
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@ -110,7 +110,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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break;
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}
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float aimRotation = MathHelper.RadiansToDegrees(MathF.Atan2(aimRotationVector.Y - Position.Y, aimRotationVector.X - Position.X));
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float aimRotation = MathUtils.RadiansToDegrees(MathF.Atan2(aimRotationVector.Y - Position.Y, aimRotationVector.X - Position.X));
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while (Math.Abs(aimRotation - Rotation) > 180)
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aimRotation += aimRotation < Rotation ? 360 : -360;
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@ -125,7 +125,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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private void setRange(double p0, double p1)
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{
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if (p0 > p1)
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MathHelper.Swap(ref p0, ref p1);
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(p0, p1) = (p1, p0);
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if (SnakedStart == p0 && SnakedEnd == p1) return;
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@ -8,6 +8,7 @@ using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using osuTK;
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using osuTK.Graphics;
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using osu.Framework.Utils;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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{
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@ -93,7 +94,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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{
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base.Update();
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var thisAngle = -(float)MathHelper.RadiansToDegrees(Math.Atan2(mousePosition.X - DrawSize.X / 2, mousePosition.Y - DrawSize.Y / 2));
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var thisAngle = -MathUtils.RadiansToDegrees(MathF.Atan2(mousePosition.X - DrawSize.X / 2, mousePosition.Y - DrawSize.Y / 2));
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bool validAndTracking = tracking && spinner.StartTime <= Time.Current && spinner.EndTime > Time.Current;
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@ -6,7 +6,7 @@ using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.MathUtils;
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using osu.Framework.Utils;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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