diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLocalScoreImport.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLocalScoreImport.cs new file mode 100644 index 0000000000..61f0483c86 --- /dev/null +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLocalScoreImport.cs @@ -0,0 +1,72 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Framework.Screens; +using osu.Framework.Testing; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Osu; +using osu.Game.Scoring; +using osu.Game.Screens.Ranking; + +namespace osu.Game.Tests.Visual.Gameplay +{ + [HeadlessTest] // Importing rulesets doesn't work in interactive flows. + public class TestScenePlayerLocalScoreImport : PlayerTestScene + { + private Ruleset? customRuleset; + + protected override bool ImportBeatmapToDatabase => true; + + protected override Ruleset CreatePlayerRuleset() => customRuleset ?? new OsuRuleset(); + + protected override TestPlayer CreatePlayer(Ruleset ruleset) => new TestPlayer(false); + + protected override bool HasCustomSteps => true; + + protected override bool AllowFail => false; + + [Test] + public void TestScoreStoredLocally() + { + AddStep("set no custom ruleset", () => customRuleset = null); + + CreateTest(); + + AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning); + + AddStep("seek to completion", () => Player.GameplayClockContainer.Seek(Player.DrawableRuleset.Objects.Last().GetEndTime())); + + AddUntilStep("results displayed", () => Player.GetChildScreen() is ResultsScreen); + AddUntilStep("score in database", () => Realm.Run(r => r.Find(Player.Score.ScoreInfo.ID) != null)); + } + + [Test] + public void TestScoreStoredLocallyCustomRuleset() + { + Ruleset createCustomRuleset() => new OsuRuleset + { + RulesetInfo = + { + Name = "custom", + ShortName = "custom", + OnlineID = -1 + } + }; + + AddStep("import custom ruleset", () => Realm.Write(r => r.Add(createCustomRuleset().RulesetInfo))); + AddStep("set custom ruleset", () => customRuleset = createCustomRuleset()); + + CreateTest(); + + AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning); + + AddStep("seek to completion", () => Player.GameplayClockContainer.Seek(Player.DrawableRuleset.Objects.Last().GetEndTime())); + + AddUntilStep("results displayed", () => Player.GetChildScreen() is ResultsScreen); + AddUntilStep("score in database", () => Realm.Run(r => r.All().Count() == 1)); + } + } +}