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Add slider reverse arrow pulse settings
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Track;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osuTK;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics.Containers;
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using osu.Game.Rulesets.Osu.Configuration;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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{
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public class ReverseArrowPiece : BeatSyncedContainer
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{
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public readonly Bindable<ReverseArrowPulseMode> PulseMode = new Bindable<ReverseArrowPulseMode>(ReverseArrowPulseMode.Synced);
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[Resolved(CanBeNull = true)]
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private OsuRulesetConfigManager config { get; set; }
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public ReverseArrowPiece()
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{
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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Blending = BlendingParameters.Additive;
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Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
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InternalChild = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.ReverseArrow), _ => new SpriteIcon
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{
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RelativeSizeAxes = Axes.Both,
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Icon = FontAwesome.Solid.ChevronRight,
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Size = new Vector2(0.35f)
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}, confineMode: ConfineMode.NoScaling)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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};
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}
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protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes)
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{
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if (PulseMode.Value == ReverseArrowPulseMode.Synced)
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InternalChild.ScaleTo(1.3f).ScaleTo(1f, timingPoint.BeatLength, Easing.Out);
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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config?.BindWith(OsuRulesetSetting.ReverseArrowPulse, PulseMode);
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}
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}
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}
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