Migrate Rulesets.Osu to the new judgement system

This commit is contained in:
smoogipoo
2018-08-01 21:46:22 +09:00
parent d51d0e8547
commit 462f1033c0
11 changed files with 58 additions and 39 deletions

View File

@ -5,12 +5,10 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual;
using OpenTK;
using osu.Game.Rulesets.Osu.Judgements;
using System.Collections.Generic;
using System;
using osu.Game.Rulesets.Mods;
@ -101,11 +99,7 @@ namespace osu.Game.Rulesets.Osu.Tests
if (auto && !userTriggered && timeOffset > 0)
{
// force success
AddJudgement(new OsuJudgement
{
Result = HitResult.Great
});
State.Value = ArmedState.Hit;
ApplyJudgement(HitObject.Judgement, j => j.Result = HitResult.Great);
}
else
base.CheckForJudgements(userTriggered, timeOffset);