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Implement placement snapping
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@ -240,6 +240,7 @@ namespace osu.Game.Rulesets.Edit
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public void BeginPlacement(HitObject hitObject)
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{
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hitObject.StartTime = GetSnappedTime(hitObject.StartTime, inputManager.CurrentState.Mouse.Position);
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}
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public void EndPlacement(HitObject hitObject) => EditorBeatmap.Add(hitObject);
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