Implement placement snapping

This commit is contained in:
smoogipoo
2019-10-18 13:48:59 +09:00
parent cb301a4661
commit 463079e148
2 changed files with 5 additions and 2 deletions

View File

@ -240,6 +240,7 @@ namespace osu.Game.Rulesets.Edit
public void BeginPlacement(HitObject hitObject)
{
hitObject.StartTime = GetSnappedTime(hitObject.StartTime, inputManager.CurrentState.Mouse.Position);
}
public void EndPlacement(HitObject hitObject) => EditorBeatmap.Add(hitObject);