mirror of
https://github.com/osukey/osukey.git
synced 2025-06-03 20:07:18 +09:00
Merge branch 'master' into hover-debounce
This commit is contained in:
commit
46379902be
@ -2,6 +2,7 @@
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<Project>
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<PropertyGroup Label="C#">
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<LangVersion>8.0</LangVersion>
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<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
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</PropertyGroup>
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<PropertyGroup>
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<ApplicationManifest>$(MSBuildThisFileDirectory)app.manifest</ApplicationManifest>
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@ -28,6 +29,7 @@
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<NoWarn>$(NoWarn);NU1701</NoWarn>
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</PropertyGroup>
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<PropertyGroup Label="Nuget">
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<IsPackable>false</IsPackable>
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<Authors>ppy Pty Ltd</Authors>
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<PackageLicenseExpression>MIT</PackageLicenseExpression>
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<PackageProjectUrl>https://github.com/ppy/osu</PackageProjectUrl>
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|
4
build.ps1 → InspectCode.ps1
Executable file → Normal file
4
build.ps1 → InspectCode.ps1
Executable file → Normal file
@ -22,6 +22,6 @@ if ($Experimental) { $cakeArguments += "-experimental" }
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$cakeArguments += $ScriptArgs
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dotnet tool restore
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dotnet cake ./build/build.cake --bootstrap
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dotnet cake ./build/build.cake $cakeArguments
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dotnet cake ./build/InspectCode.cake --bootstrap
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dotnet cake ./build/InspectCode.cake $cakeArguments
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exit $LASTEXITCODE
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29
README.md
29
README.md
@ -9,11 +9,11 @@
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[](https://www.codefactor.io/repository/github/ppy/osu)
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[](https://discord.gg/ppy)
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Rhythm is just a *click* away. The future of [osu!](https://osu.ppy.sh) and the beginning of an open era! Commonly known by the codename "osu!lazer". Pew pew.
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Rhythm is just a *click* away. The future of [osu!](https://osu.ppy.sh) and the beginning of an open era! Commonly known by the codename *osu!lazer*. Pew pew.
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## Status
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This project is still heavily under development, but is in a state where users are encouraged to try it out and keep it installed alongside the stable osu! client. It will continue to evolve over the coming months and hopefully bring some new unique features to the table.
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This project is still heavily under development, but is in a state where users are encouraged to try it out and keep it installed alongside the stable *osu!* client. It will continue to evolve over the coming months and hopefully bring some new unique features to the table.
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We are accepting bug reports (please report with as much detail as possible). Feature requests are welcome as long as you read and understand the contribution guidelines listed below.
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@ -23,7 +23,8 @@ Detailed changelogs are published on the [official osu! site](https://osu.ppy.sh
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- A desktop platform with the [.NET Core SDK 3.0](https://www.microsoft.com/net/learn/get-started) or higher installed.
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- When running on Linux, please have a system-wide FFmpeg installation available to support video decoding.
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- When running on Windows 7 or 8.1, **[additional prerequisites](https://docs.microsoft.com/en-us/dotnet/core/windows-prerequisites?tabs=netcore2x)** may be required to correctly run .NET Core applications if your operating system is not up-to-date with the latest service packs.
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- When running on Windows 7 or 8.1, **[additional prerequisites](https://docs.microsoft.com/en-us/dotnet/core/install/dependencies?tabs=netcore30&pivots=os-windows)** may be required to correctly run .NET Core applications if your operating system is not up-to-date with the latest service packs.
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- When developing with mobile, [Xamarin](https://docs.microsoft.com/en-us/xamarin/) is required, which is shipped together with Visual Studio or [Visual Studio for Mac](https://visualstudio.microsoft.com/vs/mac/).
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- When working with the codebase, we recommend using an IDE with intelligent code completion and syntax highlighting, such as [Visual Studio 2019+](https://visualstudio.microsoft.com/vs/), [JetBrains Rider](https://www.jetbrains.com/rider/) or [Visual Studio Code](https://code.visualstudio.com/).
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## Running osu!
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@ -58,44 +59,50 @@ git pull
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### Building
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Build configurations for the recommended IDEs (listed above) are included. You should use the provided Build/Run functionality of your IDE to get things going. When testing or building new components, it's highly encouraged you use the `VisualTests` project/configuration. More information on this provided [below](#contributing).
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Build configurations for the recommended IDEs (listed above) are included. You should use the provided Build/Run functionality of your IDE to get things going. When testing or building new components, it's highly encouraged you use the `VisualTests` project/configuration. More information on this is provided [below](#contributing).
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- Visual Studio / Rider users should load the project via one of the platform-specific .slnf files, rather than the main .sln. This will allow access to template run configurations.
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- Visual Studio / Rider users should load the project via one of the platform-specific `.slnf` files, rather than the main `.sln.` This will allow access to template run configurations.
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- Visual Studio Code users must run the `Restore` task before any build attempt.
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You can also build and run osu! from the command-line with a single command:
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You can also build and run *osu!* from the command-line with a single command:
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```shell
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dotnet run --project osu.Desktop
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```
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If you are not interested in debugging osu!, you can add `-c Release` to gain performance. In this case, you must replace `Debug` with `Release` in any commands mentioned in this document.
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If you are not interested in debugging *osu!*, you can add `-c Release` to gain performance. In this case, you must replace `Debug` with `Release` in any commands mentioned in this document.
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If the build fails, try to restore NuGet packages with `dotnet restore`.
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_Due to a historical feature gap between .NET Core and Xamarin, running `dotnet` CLI from the root directory will not work for most commands. This can be resolved by specifying a target `.csproj` or the helper project at `build/Desktop.proj`. Configurations have been provided to work around this issue for all supported IDEs mentioned above._
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### Testing with resource/framework modifications
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Sometimes it may be necessary to cross-test changes in [osu-resources](https://github.com/ppy/osu-resources) or [osu-framework](https://github.com/ppy/osu-framework). This can be achieved by running some commands as documented on the [osu-resources](https://github.com/ppy/osu-resources/wiki/Testing-local-resources-checkout-with-other-projects) and [osu-framework](https://github.com/ppy/osu-framework/wiki/Testing-local-framework-checkout-with-other-projects) wiki pages.
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### Code analysis
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Code analysis can be run with `powershell ./build.ps1` or `build.sh`. This is currently only supported under Windows due to [ReSharper CLI shortcomings](https://youtrack.jetbrains.com/issue/RSRP-410004). Alternatively, you can install ReSharper or use Rider to get inline support in your IDE of choice.
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Before committing your code, please run a code formatter. This can be achieved by running `dotnet format` in the command line, or using the `Format code` command in your IDE.
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We have adopted some cross-platform, compiler integrated analyzers. They can provide warnings when you are editing, building inside IDE or from command line, as-if they are provided by the compiler itself.
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JetBrains ReSharper InspectCode is also used for wider rule sets. You can run it from PowerShell with `.\InspectCode.ps1`, which is [only supported on Windows](https://youtrack.jetbrains.com/issue/RSRP-410004). Alternatively, you can install ReSharper or use Rider to get inline support in your IDE of choice.
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## Contributing
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We welcome all contributions, but keep in mind that we already have a lot of the UI designed. If you wish to work on something with the intention of having it included in the official distribution, please open an issue for discussion and we will give you what you need from a design perspective to proceed. If you want to make *changes* to the design, we recommend you open an issue with your intentions before spending too much time, to ensure no effort is wasted.
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We welcome all contributions, but keep in mind that we already have a lot of the UI designed. If you wish to work on something with the intention of having it included in the official distribution, please open an issue for discussion and we will give you what you need from a design perspective to proceed. If you want to make *changes* to the design, we recommend you open an issue with your intentions before spending too much time to ensure no effort is wasted.
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If you're unsure of what you can help with, check out the [list of open issues](https://github.com/ppy/osu/issues) (especially those with the ["good first issue"](https://github.com/ppy/osu/issues?q=is%3Aissue+is%3Aopen+sort%3Aupdated-desc+label%3A%22good+first+issue%22) label).
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Before starting, please make sure you are familiar with the [development and testing](https://github.com/ppy/osu-framework/wiki/Development-and-Testing) procedure we have set up. New component development, and where possible, bug fixing and debugging existing components **should always be done under VisualTests**.
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Note that while we already have certain standards in place, nothing is set in stone. If you have an issue with the way code is structured; with any libraries we are using; with any processes involved with contributing, *please* bring it up. We welcome all feedback so we can make contributing to this project as pain-free as possible.
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Note that while we already have certain standards in place, nothing is set in stone. If you have an issue with the way code is structured, with any libraries we are using, or with any processes involved with contributing, *please* bring it up. We welcome all feedback so we can make contributing to this project as painless as possible.
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For those interested, we love to reward quality contributions via [bounties](https://docs.google.com/spreadsheets/d/1jNXfj_S3Pb5PErA-czDdC9DUu4IgUbe1Lt8E7CYUJuE/view?&rm=minimal#gid=523803337), paid out via PayPal or osu!supporter tags. Don't hesitate to [request a bounty](https://docs.google.com/forms/d/e/1FAIpQLSet_8iFAgPMG526pBZ2Kic6HSh7XPM3fE8xPcnWNkMzINDdYg/viewform) for your work on this project.
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## Licence
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The osu! client code and framework are licensed under the [MIT licence](https://opensource.org/licenses/MIT). Please see [the licence file](LICENCE) for more information. [tl;dr](https://tldrlegal.com/license/mit-license) you can do whatever you want as long as you include the original copyright and license notice in any copy of the software/source.
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*osu!*'s code and framework are licensed under the [MIT licence](https://opensource.org/licenses/MIT). Please see [the licence file](LICENCE) for more information. [tl;dr](https://tldrlegal.com/license/mit-license) you can do whatever you want as long as you include the original copyright and license notice in any copy of the software/source.
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Please note that this *does not cover* the usage of the "osu!" or "ppy" branding in any software, resources, advertising or promotion, as this is protected by trademark law.
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27
appveyor.yml
27
appveyor.yml
@ -1,6 +1,27 @@
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clone_depth: 1
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version: '{branch}-{build}'
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image: Visual Studio 2019
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test: off
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build_script:
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- cmd: PowerShell -Version 2.0 .\build.ps1
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dotnet_csproj:
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patch: true
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file: 'osu.Game\osu.Game.csproj' # Use wildcard when it's able to exclude Xamarin projects
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version: '0.0.{build}'
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cache:
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- '%LOCALAPPDATA%\NuGet\v3-cache -> appveyor.yml'
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before_build:
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- ps: dotnet --info # Useful when version mismatch between CI and local
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- ps: nuget restore -verbosity quiet # Only nuget.exe knows both new (.NET Core) and old (Xamarin) projects
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build:
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project: osu.sln
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parallel: true
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verbosity: minimal
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publish_nuget: true
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after_build:
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- ps: dotnet tool restore
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- ps: dotnet format --dry-run --check
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- ps: .\InspectCode.ps1
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test:
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assemblies:
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except:
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- '**\*Android*'
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- '**\*iOS*'
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- 'build\**\*'
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|
@ -1,10 +1,21 @@
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clone_depth: 1
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version: '{build}'
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image: Visual Studio 2019
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dotnet_csproj:
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patch: true
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file: 'osu.Game\osu.Game.csproj' # Use wildcard when it's able to exclude Xamarin projects
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version: $(APPVEYOR_REPO_TAG_NAME)
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before_build:
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- ps: dotnet --info # Useful when version mismatch between CI and local
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- ps: nuget restore -verbosity quiet # Only nuget.exe knows both new (.NET Core) and old (Xamarin) projects
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test: off
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skip_non_tags: true
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build_script:
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- cmd: PowerShell -Version 2.0 .\build.ps1
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configuration: Release
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build:
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project: build\Desktop.proj # Skipping Xamarin Release that's slow and covered by fastlane
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parallel: true
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verbosity: minimal
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publish_nuget: true
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deploy:
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- provider: Environment
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name: nuget
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|
17
build.sh
17
build.sh
@ -1,17 +0,0 @@
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echo "Installing Cake.Tool..."
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dotnet tool restore
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# Parse arguments.
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CAKE_ARGUMENTS=()
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for i in "$@"; do
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case $1 in
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||||
-s|--script) SCRIPT="$2"; shift ;;
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--) shift; CAKE_ARGUMENTS+=("$@"); break ;;
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*) CAKE_ARGUMENTS+=("$1") ;;
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esac
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shift
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done
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echo "Running build script..."
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dotnet cake ./build/build.cake --bootstrap
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dotnet cake ./build/build.cake "${CAKE_ARGUMENTS[@]}"
|
@ -7,45 +7,29 @@ var nVikaToolPath = GetFiles("./tools/NVika.MSBuild.*/tools/NVika.exe").First();
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// ARGUMENTS
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///////////////////////////////////////////////////////////////////////////////
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var target = Argument("target", "Build");
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var target = Argument("target", "CodeAnalysis");
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var configuration = Argument("configuration", "Release");
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var rootDirectory = new DirectoryPath("..");
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var sln = rootDirectory.CombineWithFilePath("osu.sln");
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var desktopBuilds = rootDirectory.CombineWithFilePath("build/Desktop.proj");
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var desktopSlnf = rootDirectory.CombineWithFilePath("osu.Desktop.slnf");
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||||
///////////////////////////////////////////////////////////////////////////////
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||||
// TASKS
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||||
///////////////////////////////////////////////////////////////////////////////
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||||
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Task("Compile")
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||||
.Does(() => {
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DotNetCoreBuild(desktopBuilds.FullPath, new DotNetCoreBuildSettings {
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||||
Configuration = configuration,
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||||
});
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});
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||||
Task("Test")
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.IsDependentOn("Compile")
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.Does(() => {
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var testAssemblies = GetFiles(rootDirectory + "/**/*.Tests/bin/**/*.Tests.dll");
|
||||
|
||||
DotNetCoreVSTest(testAssemblies, new DotNetCoreVSTestSettings {
|
||||
Logger = AppVeyor.IsRunningOnAppVeyor ? "Appveyor" : $"trx",
|
||||
Parallel = true,
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ToolTimeout = TimeSpan.FromMinutes(10),
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});
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});
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||||
// windows only because both inspectcore and nvika depend on net45
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// windows only because both inspectcode and nvika depend on net45
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Task("InspectCode")
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.WithCriteria(IsRunningOnWindows())
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.IsDependentOn("Compile")
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.Does(() => {
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InspectCode(desktopSlnf, new InspectCodeSettings {
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CachesHome = "inspectcode",
|
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OutputFile = "inspectcodereport.xml",
|
||||
ArgumentCustomization = arg => {
|
||||
if (AppVeyor.IsRunningOnAppVeyor) // Don't flood CI output
|
||||
arg.Append("--verbosity:WARN");
|
||||
return arg;
|
||||
},
|
||||
});
|
||||
|
||||
int returnCode = StartProcess(nVikaToolPath, $@"parsereport ""inspectcodereport.xml"" --treatwarningsaserrors");
|
||||
@ -61,13 +45,8 @@ Task("CodeFileSanity")
|
||||
});
|
||||
});
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||||
|
||||
Task("DotnetFormat")
|
||||
.Does(() => DotNetCoreTool(sln.FullPath, "format", "--dry-run --check"));
|
||||
|
||||
Task("Build")
|
||||
Task("CodeAnalysis")
|
||||
.IsDependentOn("CodeFileSanity")
|
||||
.IsDependentOn("DotnetFormat")
|
||||
.IsDependentOn("InspectCode")
|
||||
.IsDependentOn("Test");
|
||||
.IsDependentOn("InspectCode");
|
||||
|
||||
RunTarget(target);
|
@ -1,5 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="1" android:versionName="1.0" package="osu.Game.Rulesets.Catch.Tests.Android" android:installLocation="auto">
|
||||
<!-- using a different name because package name cannot contain 'catch' -->
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="1" android:versionName="1.0" package="osu.Game.Rulesets.Catch_Tests.Android" android:installLocation="auto">
|
||||
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="29" />
|
||||
<application android:allowBackup="true" android:supportsRtl="true" android:label="osu!catch Test" />
|
||||
</manifest>
|
@ -24,6 +24,7 @@
|
||||
<Compile Include="..\osu.Game.Tests\**\Beatmaps\**\*.cs">
|
||||
<Link>%(RecursiveDir)%(Filename)%(Extension)</Link>
|
||||
</Compile>
|
||||
<Compile Remove="..\osu.Game.Tests\Beatmaps\Formats\OsuJsonDecoderTest.cs" />
|
||||
<Compile Include="..\osu.Game.Tests\**\Chat\**\*.cs">
|
||||
<Link>%(RecursiveDir)%(Filename)%(Extension)</Link>
|
||||
</Compile>
|
||||
@ -68,10 +69,5 @@
|
||||
<Name>osu.Game</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="DeepEqual">
|
||||
<Version>2.0.0</Version>
|
||||
</PackageReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" />
|
||||
</Project>
|
@ -19,14 +19,8 @@ namespace osu.Game.Graphics.Containers
|
||||
{
|
||||
}
|
||||
|
||||
private OsuGame game;
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(OsuGame game)
|
||||
{
|
||||
// will be null in tests
|
||||
this.game = game;
|
||||
}
|
||||
[Resolved(CanBeNull = true)]
|
||||
private OsuGame game { get; set; }
|
||||
|
||||
public void AddLinks(string text, List<Link> links)
|
||||
{
|
||||
@ -82,7 +76,7 @@ namespace osu.Game.Graphics.Containers
|
||||
if (action != null)
|
||||
action();
|
||||
else
|
||||
game.HandleLink(link);
|
||||
game?.HandleLink(link);
|
||||
},
|
||||
});
|
||||
}
|
||||
|
@ -7,7 +7,9 @@
|
||||
<PropertyGroup Label="Nuget">
|
||||
<Title>osu!</Title>
|
||||
<PackageId>ppy.osu.Game</PackageId>
|
||||
<Version>0.0.0</Version>
|
||||
<PackageIcon>icon.png</PackageIcon>
|
||||
<IsPackable>true</IsPackable>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Icon">
|
||||
<None Include="..\assets\lazer-nuget.png">
|
||||
|
Loading…
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Reference in New Issue
Block a user