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Add delay for exit process.
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@ -21,16 +21,16 @@ namespace osu.Game.GameModes.Menu
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//private AudioTrackBass bgm;
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public override void Load()
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{
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base.Load();
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public override void Load()
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{
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base.Load();
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AudioSample welcome = Game.Audio.Sample.Get(@"welcome");
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AudioSample welcome = Game.Audio.Sample.Get(@"welcome");
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welcome.Play();
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Children = new Drawable[]
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{
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new ButtonSystem()
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Children = new Drawable[]
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{
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new ButtonSystem()
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{
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OnChart = delegate { Push(new ChartListing()); },
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OnDirect = delegate { Push(new OnlineListing()); },
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@ -38,10 +38,16 @@ namespace osu.Game.GameModes.Menu
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OnSolo = delegate { Push(new SongSelectPlay()); },
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OnMulti = delegate { Push(new Lobby()); },
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OnTest = delegate { Push(new TestBrowser()); },
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OnExit = delegate { Game.Host.Exit(); },
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OnSettings = delegate { (Game as OsuGame).Options.PoppedOut = !(Game as OsuGame).Options.PoppedOut; },
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OnExit = delegate {
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Game.Scheduler.AddDelayed(delegate {
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Game.Host.Exit();
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}, ButtonSystem.EXIT_DELAY);
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},
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OnSettings = delegate {
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Game.Options.PoppedOut = !Game.Options.PoppedOut;
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},
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}
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};
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}
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};
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}
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}
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}
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