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Add delay for exit process.
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@ -36,6 +36,8 @@ namespace osu.Game.GameModes.Menu
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const float button_width = 180f;
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const float wedge_width = 25.6f;
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public const int EXIT_DELAY = 3000;
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private OsuLogo osuLogo;
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private Drawable iconFacade;
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private Container buttonArea;
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@ -221,9 +223,10 @@ namespace osu.Game.GameModes.Menu
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b.State = Button.ButtonState.Contracted;
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osuLogo.Delay(150);
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osuLogo.ScaleTo(1f, 4000);
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osuLogo.RotateTo(20, 4000);
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osuLogo.FadeOut(4000);
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osuLogo.ScaleTo(1f, EXIT_DELAY * 1.5f);
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osuLogo.RotateTo(20, EXIT_DELAY * 1.5f);
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osuLogo.FadeOut(EXIT_DELAY);
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break;
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}
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@ -38,8 +38,14 @@ namespace osu.Game.GameModes.Menu
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OnSolo = delegate { Push(new SongSelectPlay()); },
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OnMulti = delegate { Push(new Lobby()); },
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OnTest = delegate { Push(new TestBrowser()); },
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OnExit = delegate { Game.Host.Exit(); },
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OnSettings = delegate { (Game as OsuGame).Options.PoppedOut = !(Game as OsuGame).Options.PoppedOut; },
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OnExit = delegate {
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Game.Scheduler.AddDelayed(delegate {
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Game.Host.Exit();
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}, ButtonSystem.EXIT_DELAY);
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},
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OnSettings = delegate {
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Game.Options.PoppedOut = !Game.Options.PoppedOut;
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},
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}
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};
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}
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