Merge remote-tracking branch 'upstream/master' into playfield-scaling-rework

This commit is contained in:
Dean Herbert
2018-10-12 19:25:08 +09:00
52 changed files with 313 additions and 228 deletions

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@ -27,9 +27,9 @@
</ItemGroup> </ItemGroup>
<ItemGroup Label="Package References"> <ItemGroup Label="Package References">
<PackageReference Include="System.IO.Packaging" Version="4.5.0" /> <PackageReference Include="System.IO.Packaging" Version="4.5.0" />
<PackageReference Include="ppy.squirrel.windows" Version="1.8.0.6" /> <PackageReference Include="ppy.squirrel.windows" Version="1.8.0.8" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.3" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.1.3" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.1.4" />
</ItemGroup> </ItemGroup>
<ItemGroup Label="Resources"> <ItemGroup Label="Resources">
<EmbeddedResource Include="lazer.ico" /> <EmbeddedResource Include="lazer.ico" />

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@ -2,8 +2,8 @@
<Import Project="..\osu.TestProject.props" /> <Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References"> <ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" /> <PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.8.0" /> <PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.9.0" />
<PackageReference Include="NUnit" Version="3.10.1" /> <PackageReference Include="NUnit" Version="3.11.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.10.0" /> <PackageReference Include="NUnit3TestAdapter" Version="3.10.0" />
</ItemGroup> </ItemGroup>
<PropertyGroup Label="Project"> <PropertyGroup Label="Project">

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@ -3,7 +3,7 @@
<ItemGroup Label="Package References"> <ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" /> <PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.8.0" /> <PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.8.0" />
<PackageReference Include="NUnit" Version="3.10.1" /> <PackageReference Include="NUnit" Version="3.11.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.10.0" /> <PackageReference Include="NUnit3TestAdapter" Version="3.10.0" />
</ItemGroup> </ItemGroup>
<PropertyGroup Label="Project"> <PropertyGroup Label="Project">

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@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Mania.Configuration
{ {
base.InitialiseDefaults(); base.InitialiseDefaults();
Set(ManiaSetting.ScrollTime, 1500.0, 50.0, 10000.0, 50.0); Set(ManiaSetting.ScrollTime, 2250.0, 50.0, 10000.0, 50.0);
Set(ManiaSetting.ScrollDirection, ManiaScrollingDirection.Down); Set(ManiaSetting.ScrollDirection, ManiaScrollingDirection.Down);
} }

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@ -3,7 +3,7 @@
<ItemGroup Label="Package References"> <ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" /> <PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.8.0" /> <PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.8.0" />
<PackageReference Include="NUnit" Version="3.10.1" /> <PackageReference Include="NUnit" Version="3.11.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.10.0" /> <PackageReference Include="NUnit3TestAdapter" Version="3.10.0" />
</ItemGroup> </ItemGroup>
<PropertyGroup Label="Project"> <PropertyGroup Label="Project">

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@ -10,6 +10,8 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
{ {
public class OsuBeatmapProcessor : BeatmapProcessor public class OsuBeatmapProcessor : BeatmapProcessor
{ {
private const int stack_distance = 3;
public OsuBeatmapProcessor(IBeatmap beatmap) public OsuBeatmapProcessor(IBeatmap beatmap)
: base(beatmap) : base(beatmap)
{ {
@ -18,17 +20,21 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
public override void PostProcess() public override void PostProcess()
{ {
base.PostProcess(); base.PostProcess();
applyStacking((Beatmap<OsuHitObject>)Beatmap);
var osuBeatmap = (Beatmap<OsuHitObject>)Beatmap;
// Reset stacking
foreach (var h in osuBeatmap.HitObjects)
h.StackHeight = 0;
if (Beatmap.BeatmapInfo.BeatmapVersion >= 6)
applyStacking(osuBeatmap);
else
applyStackingOld(osuBeatmap);
} }
private void applyStacking(Beatmap<OsuHitObject> beatmap) private void applyStacking(Beatmap<OsuHitObject> beatmap)
{ {
const int stack_distance = 3;
// Reset stacking
for (int i = 0; i <= beatmap.HitObjects.Count - 1; i++)
beatmap.HitObjects[i].StackHeight = 0;
// Extend the end index to include objects they are stacked on // Extend the end index to include objects they are stacked on
int extendedEndIndex = beatmap.HitObjects.Count - 1; int extendedEndIndex = beatmap.HitObjects.Count - 1;
for (int i = beatmap.HitObjects.Count - 1; i >= 0; i--) for (int i = beatmap.HitObjects.Count - 1; i >= 0; i--)
@ -167,5 +173,40 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
} }
} }
} }
private void applyStackingOld(Beatmap<OsuHitObject> beatmap)
{
for (int i = 0; i < beatmap.HitObjects.Count; i++)
{
OsuHitObject currHitObject = beatmap.HitObjects[i];
if (currHitObject.StackHeight != 0 && !(currHitObject is Slider))
continue;
double startTime = (currHitObject as IHasEndTime)?.EndTime ?? currHitObject.StartTime;
int sliderStack = 0;
for (int j = i + 1; j < beatmap.HitObjects.Count; j++)
{
double stackThreshold = beatmap.HitObjects[i].TimePreempt * beatmap.BeatmapInfo.StackLeniency;
if (beatmap.HitObjects[j].StartTime - stackThreshold > startTime)
break;
if (Vector2Extensions.Distance(beatmap.HitObjects[j].Position, currHitObject.Position) < stack_distance)
{
currHitObject.StackHeight++;
startTime = (beatmap.HitObjects[j] as IHasEndTime)?.EndTime ?? beatmap.HitObjects[i].StartTime;
}
else if (Vector2Extensions.Distance(beatmap.HitObjects[j].Position, currHitObject.EndPosition) < stack_distance)
{
//Case for sliders - bump notes down and right, rather than up and left.
sliderStack++;
beatmap.HitObjects[j].StackHeight -= sliderStack;
startTime = (beatmap.HitObjects[j] as IHasEndTime)?.EndTime ?? beatmap.HitObjects[i].StartTime;
}
}
}
}
} }
} }

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@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
double sectionLength = section_length * timeRate; double sectionLength = section_length * timeRate;
// The first object doesn't generate a strain, so we begin with an incremented section end // The first object doesn't generate a strain, so we begin with an incremented section end
double currentSectionEnd = 2 * sectionLength; double currentSectionEnd = Math.Ceiling(beatmap.HitObjects.First().StartTime / sectionLength) * sectionLength;
foreach (OsuDifficultyHitObject h in difficultyBeatmap) foreach (OsuDifficultyHitObject h in difficultyBeatmap)
{ {

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@ -3,6 +3,7 @@
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
@ -23,8 +24,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
{ {
// Sort OsuHitObjects by StartTime - they are not correctly ordered in some cases. // Sort OsuHitObjects by StartTime - they are not correctly ordered in some cases.
// This should probably happen before the objects reach the difficulty calculator. // This should probably happen before the objects reach the difficulty calculator.
objects.Sort((a, b) => a.StartTime.CompareTo(b.StartTime)); difficultyObjects = createDifficultyObjectEnumerator(objects.OrderBy(h => h.StartTime).ToList(), timeRate);
difficultyObjects = createDifficultyObjectEnumerator(objects, timeRate);
} }
/// <summary> /// <summary>

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@ -21,15 +21,25 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
public OsuHitObject BaseObject { get; } public OsuHitObject BaseObject { get; }
/// <summary> /// <summary>
/// Normalized distance from the <see cref="OsuHitObject.StackedPosition"/> of the previous <see cref="OsuDifficultyHitObject"/>. /// Normalized distance from the end position of the previous <see cref="OsuDifficultyHitObject"/> to the start position of this <see cref="OsuDifficultyHitObject"/>.
/// </summary> /// </summary>
public double Distance { get; private set; } public double JumpDistance { get; private set; }
/// <summary>
/// Normalized distance between the start and end position of the previous <see cref="OsuDifficultyHitObject"/>.
/// </summary>
public double TravelDistance { get; private set; }
/// <summary> /// <summary>
/// Milliseconds elapsed since the StartTime of the previous <see cref="OsuDifficultyHitObject"/>. /// Milliseconds elapsed since the StartTime of the previous <see cref="OsuDifficultyHitObject"/>.
/// </summary> /// </summary>
public double DeltaTime { get; private set; } public double DeltaTime { get; private set; }
/// <summary>
/// Milliseconds elapsed since the start time of the previous <see cref="OsuDifficultyHitObject"/>, with a minimum of 50ms.
/// </summary>
public double StrainTime { get; private set; }
private readonly OsuHitObject lastObject; private readonly OsuHitObject lastObject;
private readonly double timeRate; private readonly double timeRate;
@ -51,31 +61,37 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
private void setDistances() private void setDistances()
{ {
// We will scale distances by this factor, so we can assume a uniform CircleSize among beatmaps. // We will scale distances by this factor, so we can assume a uniform CircleSize among beatmaps.
double scalingFactor = normalized_radius / BaseObject.Radius; float scalingFactor = normalized_radius / (float)BaseObject.Radius;
if (BaseObject.Radius < 30) if (BaseObject.Radius < 30)
{ {
double smallCircleBonus = Math.Min(30 - BaseObject.Radius, 5) / 50; float smallCircleBonus = Math.Min(30 - (float)BaseObject.Radius, 5) / 50;
scalingFactor *= 1 + smallCircleBonus; scalingFactor *= 1 + smallCircleBonus;
} }
Vector2 lastCursorPosition = lastObject.StackedPosition; Vector2 lastCursorPosition = lastObject.StackedPosition;
float lastTravelDistance = 0;
var lastSlider = lastObject as Slider; var lastSlider = lastObject as Slider;
if (lastSlider != null) if (lastSlider != null)
{ {
computeSliderCursorPosition(lastSlider); computeSliderCursorPosition(lastSlider);
lastCursorPosition = lastSlider.LazyEndPosition ?? lastCursorPosition; lastCursorPosition = lastSlider.LazyEndPosition ?? lastCursorPosition;
lastTravelDistance = lastSlider.LazyTravelDistance;
} }
Distance = (lastTravelDistance + (BaseObject.StackedPosition - lastCursorPosition).Length) * scalingFactor; // Don't need to jump to reach spinners
if (!(BaseObject is Spinner))
JumpDistance = (BaseObject.StackedPosition * scalingFactor - lastCursorPosition * scalingFactor).Length;
// Todo: BUG!!! Last slider's travel distance is considered ONLY IF we ourselves are also a slider!
if (BaseObject is Slider)
TravelDistance = (lastSlider?.LazyTravelDistance ?? 0) * scalingFactor;
} }
private void setTimingValues() private void setTimingValues()
{ {
// Every timing inverval is hard capped at the equivalent of 375 BPM streaming speed as a safety measure. DeltaTime = (BaseObject.StartTime - lastObject.StartTime) / timeRate;
DeltaTime = Math.Max(50, (BaseObject.StartTime - lastObject.StartTime) / timeRate);
// Every strain interval is hard capped at the equivalent of 375 BPM streaming speed as a safety measure
StrainTime = Math.Max(50, DeltaTime);
} }
private void computeSliderCursorPosition(Slider slider) private void computeSliderCursorPosition(Slider slider)
@ -87,8 +103,14 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
float approxFollowCircleRadius = (float)(slider.Radius * 3); float approxFollowCircleRadius = (float)(slider.Radius * 3);
var computeVertex = new Action<double>(t => var computeVertex = new Action<double>(t =>
{ {
double progress = ((int)t - (int)slider.StartTime) / (float)(int)slider.SpanDuration;
if (progress % 2 > 1)
progress = 1 - progress % 1;
else
progress = progress % 1;
// ReSharper disable once PossibleInvalidOperationException (bugged in current r# version) // ReSharper disable once PossibleInvalidOperationException (bugged in current r# version)
var diff = slider.StackedPositionAt(t) - slider.LazyEndPosition.Value; var diff = slider.StackedPosition + slider.Curve.PositionAt(progress) - slider.LazyEndPosition.Value;
float dist = diff.Length; float dist = diff.Length;
if (dist > approxFollowCircleRadius) if (dist > approxFollowCircleRadius)

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@ -14,6 +14,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
protected override double SkillMultiplier => 26.25; protected override double SkillMultiplier => 26.25;
protected override double StrainDecayBase => 0.15; protected override double StrainDecayBase => 0.15;
protected override double StrainValueOf(OsuDifficultyHitObject current) => Math.Pow(current.Distance, 0.99) / current.DeltaTime; protected override double StrainValueOf(OsuDifficultyHitObject current)
=> (Math.Pow(current.TravelDistance, 0.99) + Math.Pow(current.JumpDistance, 0.99)) / current.StrainTime;
} }
} }

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@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
protected override double StrainValueOf(OsuDifficultyHitObject current) protected override double StrainValueOf(OsuDifficultyHitObject current)
{ {
double distance = current.Distance; double distance = current.TravelDistance + current.JumpDistance;
double speedValue; double speedValue;
if (distance > single_spacing_threshold) if (distance > single_spacing_threshold)
@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
else else
speedValue = 0.95; speedValue = 0.95;
return speedValue / current.DeltaTime; return speedValue / current.StrainTime;
} }
} }
} }

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@ -37,6 +37,11 @@ namespace osu.Game.Rulesets.Osu.Mods
var osuObject = (OsuHitObject)drawable.HitObject; var osuObject = (OsuHitObject)drawable.HitObject;
Vector2 origin = drawable.Position; Vector2 origin = drawable.Position;
// Wiggle the repeat points with the slider instead of independently.
// Also fixes an issue with repeat points being positioned incorrectly.
if (osuObject is RepeatPoint)
return;
Random objRand = new Random((int)osuObject.StartTime); Random objRand = new Random((int)osuObject.StartTime);
// Wiggle all objects during TimePreempt // Wiggle all objects during TimePreempt

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@ -8,26 +8,23 @@ using osu.Framework.Configuration;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Lines; using osu.Framework.Graphics.Lines;
using osu.Framework.Graphics.Textures;
using OpenTK.Graphics.ES30; using OpenTK.Graphics.ES30;
using OpenTK.Graphics; using OpenTK.Graphics;
using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Primitives;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
using OpenTK; using OpenTK;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.PixelFormats;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{ {
public class SliderBody : Container, ISliderProgress public class SliderBody : Container, ISliderProgress
{ {
private readonly Path path; private readonly SliderPath path;
private readonly BufferedContainer container; private readonly BufferedContainer container;
public float PathWidth public float PathWidth
{ {
get { return path.PathWidth; } get => path.PathWidth;
set { path.PathWidth = value; } set => path.PathWidth = value;
} }
/// <summary> /// <summary>
@ -43,48 +40,40 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
public double? SnakedStart { get; private set; } public double? SnakedStart { get; private set; }
public double? SnakedEnd { get; private set; } public double? SnakedEnd { get; private set; }
private Color4 accentColour = Color4.White;
/// <summary> /// <summary>
/// Used to colour the path. /// Used to colour the path.
/// </summary> /// </summary>
public Color4 AccentColour public Color4 AccentColour
{ {
get { return accentColour; } get => path.AccentColour;
set set
{ {
if (accentColour == value) if (path.AccentColour == value)
return; return;
accentColour = value; path.AccentColour = value;
if (LoadState >= LoadState.Ready) container.ForceRedraw();
reloadTexture();
} }
} }
private Color4 borderColour = Color4.White;
/// <summary> /// <summary>
/// Used to colour the path border. /// Used to colour the path border.
/// </summary> /// </summary>
public new Color4 BorderColour public new Color4 BorderColour
{ {
get { return borderColour; } get => path.BorderColour;
set set
{ {
if (borderColour == value) if (path.BorderColour == value)
return; return;
borderColour = value; path.BorderColour = value;
if (LoadState >= LoadState.Ready) container.ForceRedraw();
reloadTexture();
} }
} }
public Quad PathDrawQuad => container.ScreenSpaceDrawQuad; public Quad PathDrawQuad => container.ScreenSpaceDrawQuad;
private int textureWidth => (int)PathWidth * 2;
private Vector2 topLeftOffset; private Vector2 topLeftOffset;
private readonly Slider slider; private readonly Slider slider;
@ -101,7 +90,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
CacheDrawnFrameBuffer = true, CacheDrawnFrameBuffer = true,
Children = new Drawable[] Children = new Drawable[]
{ {
path = new Path path = new SliderPath
{ {
Blending = BlendingMode.None, Blending = BlendingMode.None,
}, },
@ -134,46 +123,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
reloadTexture();
computeSize(); computeSize();
} }
private void reloadTexture()
{
var texture = new Texture(textureWidth, 1);
//initialise background
var raw = new Image<Rgba32>(textureWidth, 1);
const float aa_portion = 0.02f;
const float border_portion = 0.128f;
const float gradient_portion = 1 - border_portion;
const float opacity_at_centre = 0.3f;
const float opacity_at_edge = 0.8f;
for (int i = 0; i < textureWidth; i++)
{
float progress = (float)i / (textureWidth - 1);
if (progress <= border_portion)
{
raw[i, 0] = new Rgba32(BorderColour.R, BorderColour.G, BorderColour.B, Math.Min(progress / aa_portion, 1) * BorderColour.A);
}
else
{
progress -= border_portion;
raw[i, 0] = new Rgba32(AccentColour.R, AccentColour.G, AccentColour.B,
(opacity_at_edge - (opacity_at_edge - opacity_at_centre) * progress / gradient_portion) * AccentColour.A);
}
}
texture.SetData(new TextureUpload(raw));
path.Texture = texture;
container.ForceRedraw();
}
private void computeSize() private void computeSize()
{ {
// Generate the entire curve // Generate the entire curve
@ -226,5 +178,53 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
SetRange(start, end); SetRange(start, end);
} }
private class SliderPath : SmoothPath
{
private const float border_portion = 0.128f;
private const float gradient_portion = 1 - border_portion;
private const float opacity_at_centre = 0.3f;
private const float opacity_at_edge = 0.8f;
private Color4 borderColour = Color4.White;
public Color4 BorderColour
{
get => borderColour;
set
{
if (borderColour == value)
return;
borderColour = value;
InvalidateTexture();
}
}
private Color4 accentColour = Color4.White;
public Color4 AccentColour
{
get => accentColour;
set
{
if (accentColour == value)
return;
accentColour = value;
InvalidateTexture();
}
}
protected override Color4 ColourAt(float position)
{
if (position <= border_portion)
return BorderColour;
position -= border_portion;
return new Color4(AccentColour.R, AccentColour.G, AccentColour.B, (opacity_at_edge - (opacity_at_edge - opacity_at_centre) * position / gradient_portion) * AccentColour.A);
}
}
} }
} }

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@ -45,10 +45,10 @@ namespace osu.Game.Rulesets.Osu
public enum OsuAction public enum OsuAction
{ {
[Description("Left Button")] [Description("Left button")]
LeftButton, LeftButton,
[Description("Right Button")] [Description("Right button")]
RightButton RightButton
} }
} }

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@ -3,7 +3,7 @@
<ItemGroup Label="Package References"> <ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" /> <PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.8.0" /> <PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.8.0" />
<PackageReference Include="NUnit" Version="3.10.1" /> <PackageReference Include="NUnit" Version="3.11.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.10.0" /> <PackageReference Include="NUnit3TestAdapter" Version="3.10.0" />
</ItemGroup> </ItemGroup>
<PropertyGroup Label="Project"> <PropertyGroup Label="Project">

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@ -17,13 +17,13 @@ namespace osu.Game.Rulesets.Taiko
public enum TaikoAction public enum TaikoAction
{ {
[Description("Left (Rim)")] [Description("Left (rim)")]
LeftRim, LeftRim,
[Description("Left (Centre)")] [Description("Left (centre)")]
LeftCentre, LeftCentre,
[Description("Right (Centre)")] [Description("Right (centre)")]
RightCentre, RightCentre,
[Description("Right (Rim)")] [Description("Right (rim)")]
RightRim RightRim
} }
} }

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@ -201,7 +201,7 @@ namespace osu.Game.Rulesets.Taiko.UI
} }
}; };
VisibleTimeRange.Value = 6000; VisibleTimeRange.Value = 7000;
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]

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@ -165,7 +165,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
} }
[Test] [Test]
public void TestDecodeBeatmapColors() public void TestDecodeBeatmapColours()
{ {
var decoder = new LegacySkinDecoder(); var decoder = new LegacySkinDecoder();
using (var resStream = Resource.OpenResource("Soleily - Renatus (Gamu) [Insane].osu")) using (var resStream = Resource.OpenResource("Soleily - Renatus (Gamu) [Insane].osu"))
@ -181,6 +181,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
new Color4(128, 255, 128, 255), new Color4(128, 255, 128, 255),
new Color4(255, 187, 255, 255), new Color4(255, 187, 255, 255),
new Color4(255, 177, 140, 255), new Color4(255, 177, 140, 255),
new Color4(100, 100, 100, 100),
}; };
Assert.AreEqual(expectedColors.Length, comboColors.Count); Assert.AreEqual(expectedColors.Length, comboColors.Count);
for (int i = 0; i < expectedColors.Length; i++) for (int i = 0; i < expectedColors.Length; i++)

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@ -101,6 +101,7 @@ Combo3 : 128,255,255
Combo4 : 128,255,128 Combo4 : 128,255,128
Combo5 : 255,187,255 Combo5 : 255,187,255
Combo6 : 255,177,140 Combo6 : 255,177,140
Combo7 : 100,100,100,100
[HitObjects] [HitObjects]
192,168,956,6,0,P|184:128|200:80,1,90,4|0,1:2|0:0,0:0:0:0: 192,168,956,6,0,P|184:128|200:80,1,90,4|0,1:2|0:0,0:0:0:0:

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@ -3,7 +3,7 @@
<ItemGroup Label="Package References"> <ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" /> <PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.8.0" /> <PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.8.0" />
<PackageReference Include="NUnit" Version="3.10.1" /> <PackageReference Include="NUnit" Version="3.11.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.10.0" /> <PackageReference Include="NUnit3TestAdapter" Version="3.10.0" />
</ItemGroup> </ItemGroup>
<PropertyGroup Label="Project"> <PropertyGroup Label="Project">

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@ -16,7 +16,7 @@ namespace osu.Game.Beatmaps.ControlPoints
/// <summary> /// <summary>
/// The beat length at this control point. /// The beat length at this control point.
/// </summary> /// </summary>
public double BeatLength public virtual double BeatLength
{ {
get => beatLength; get => beatLength;
set => beatLength = MathHelper.Clamp(value, 6, 60000); set => beatLength = MathHelper.Clamp(value, 6, 60000);

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@ -318,12 +318,12 @@ namespace osu.Game.Beatmaps.Formats
if (timingChange) if (timingChange)
{ {
handleTimingControlPoint(new TimingControlPoint var controlPoint = CreateTimingControlPoint();
{ controlPoint.Time = time;
Time = time, controlPoint.BeatLength = beatLength;
BeatLength = beatLength, controlPoint.TimeSignature = timeSignature;
TimeSignature = timeSignature
}); handleTimingControlPoint(controlPoint);
} }
handleDifficultyControlPoint(new DifficultyControlPoint handleDifficultyControlPoint(new DifficultyControlPoint
@ -418,6 +418,8 @@ namespace osu.Game.Beatmaps.Formats
private double getOffsetTime(double time) => time + (ApplyOffsets ? offset : 0); private double getOffsetTime(double time) => time + (ApplyOffsets ? offset : 0);
protected virtual TimingControlPoint CreateTimingControlPoint() => new TimingControlPoint();
[Flags] [Flags]
internal enum EffectFlags internal enum EffectFlags
{ {

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@ -85,13 +85,19 @@ namespace osu.Game.Beatmaps.Formats
string[] split = pair.Value.Split(','); string[] split = pair.Value.Split(',');
if (split.Length != 3) if (split.Length != 3 && split.Length != 4)
throw new InvalidOperationException($@"Color specified in incorrect format (should be R,G,B): {pair.Value}"); throw new InvalidOperationException($@"Color specified in incorrect format (should be R,G,B or R,G,B,A): {pair.Value}");
if (!byte.TryParse(split[0], out var r) || !byte.TryParse(split[1], out var g) || !byte.TryParse(split[2], out var b)) Color4 colour;
try
{
colour = new Color4(byte.Parse(split[0]), byte.Parse(split[1]), byte.Parse(split[2]), split.Length == 4 ? byte.Parse(split[3]) : (byte)255);
}
catch (Exception e)
{
throw new InvalidOperationException(@"Color must be specified with 8-bit integer components"); throw new InvalidOperationException(@"Color must be specified with 8-bit integer components");
}
Color4 colour = new Color4(r, g, b, 255);
if (isCombo) if (isCombo)
{ {

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@ -0,0 +1,37 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Game.Beatmaps.ControlPoints;
namespace osu.Game.Beatmaps.Formats
{
/// <summary>
/// A <see cref="LegacyBeatmapDecoder"/> built for difficulty calculation of legacy <see cref="Beatmap"/>s
/// <remarks>
/// To use this, the decoder must be registered by the application through <see cref="LegacyDifficultyCalculatorBeatmapDecoder.Register"/>.
/// Doing so will override any existing <see cref="Beatmap"/> decoders.
/// </remarks>
/// </summary>
public class LegacyDifficultyCalculatorBeatmapDecoder : LegacyBeatmapDecoder
{
public LegacyDifficultyCalculatorBeatmapDecoder(int version = LATEST_VERSION)
: base(version)
{
ApplyOffsets = false;
}
public new static void Register()
{
AddDecoder<Beatmap>(@"osu file format v", m => new LegacyDifficultyCalculatorBeatmapDecoder(int.Parse(m.Split('v').Last())));
}
protected override TimingControlPoint CreateTimingControlPoint()
=> new LegacyDifficultyCalculatorControlPoint();
private class LegacyDifficultyCalculatorControlPoint : TimingControlPoint
{
public override double BeatLength { get; set; } = 1000;
}
}
}

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@ -69,7 +69,7 @@ namespace osu.Game.Graphics.UserInterface
{ {
Masking = true, Masking = true,
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Child = path = new Path { RelativeSizeAxes = Axes.Both, PathWidth = 1 } Child = path = new SmoothPath { RelativeSizeAxes = Axes.Both, PathWidth = 1 }
}); });
} }

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@ -51,6 +51,8 @@ namespace osu.Game.Graphics.UserInterface
#region OsuDropdownMenu #region OsuDropdownMenu
protected class OsuDropdownMenu : DropdownMenu, IHasAccentColour protected class OsuDropdownMenu : DropdownMenu, IHasAccentColour
{ {
public override bool HandleNonPositionalInput => State == MenuState.Open;
// todo: this uses the same styling as OsuMenu. hopefully we can just use OsuMenu in the future with some refactoring // todo: this uses the same styling as OsuMenu. hopefully we can just use OsuMenu in the future with some refactoring
public OsuDropdownMenu() public OsuDropdownMenu()
{ {

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@ -71,17 +71,17 @@ namespace osu.Game.Input.Bindings
ToggleSettings, ToggleSettings,
[Description("Toggle osu!direct")] [Description("Toggle osu!direct")]
ToggleDirect, ToggleDirect,
[Description("Increase Volume")] [Description("Increase volume")]
IncreaseVolume, IncreaseVolume,
[Description("Decrease Volume")] [Description("Decrease volume")]
DecreaseVolume, DecreaseVolume,
[Description("Toggle mute")] [Description("Toggle mute")]
ToggleMute, ToggleMute,
// In-Game Keybindings // In-Game Keybindings
[Description("Skip Cutscene")] [Description("Skip cutscene")]
SkipCutscene, SkipCutscene,
[Description("Quick Retry (Hold)")] [Description("Quick retry (hold)")]
QuickRetry, QuickRetry,
[Description("Take screenshot")] [Description("Take screenshot")]

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@ -291,7 +291,7 @@ namespace osu.Game.Overlays
messageRequest?.Cancel(); messageRequest?.Cancel();
ListChannelsRequest req = new ListChannelsRequest(); ListChannelsRequest req = new ListChannelsRequest();
req.Success += delegate (List<Channel> channels) req.Success += delegate(List<Channel> channels)
{ {
AvailableChannels = channels; AvailableChannels = channels;
@ -323,10 +323,7 @@ namespace osu.Game.Overlays
protected Channel CurrentChannel protected Channel CurrentChannel
{ {
get get { return currentChannel; }
{
return currentChannel;
}
set set
{ {
@ -445,13 +442,7 @@ namespace osu.Game.Overlays
if (updates?.Presence != null) if (updates?.Presence != null)
{ {
foreach (var channel in updates.Presence) foreach (var channel in updates.Presence)
{ addChannel(AvailableChannels.Find(c => c.Id == channel.Id));
if (careChannels.Find(c => c.Id == channel.Id) == null)
{
channel.Joined.Value = true;
addChannel(channel);
}
}
foreach (var group in updates.Messages.GroupBy(m => m.ChannelId)) foreach (var group in updates.Messages.GroupBy(m => m.ChannelId))
careChannels.Find(c => c.Id == group.Key)?.AddNewMessages(group.ToArray()); careChannels.Find(c => c.Id == group.Key)?.AddNewMessages(group.ToArray());
@ -462,10 +453,7 @@ namespace osu.Game.Overlays
fetchReq = null; fetchReq = null;
}; };
fetchReq.Failure += delegate fetchReq.Failure += delegate { fetchReq = null; };
{
fetchReq = null;
};
api.Queue(fetchReq); api.Queue(fetchReq);
} }

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@ -196,10 +196,16 @@ namespace osu.Game.Overlays
playlist.StateChanged += s => playlistButton.FadeColour(s == Visibility.Visible ? colours.Yellow : Color4.White, 200, Easing.OutQuint); playlist.StateChanged += s => playlistButton.FadeColour(s == Visibility.Visible ? colours.Yellow : Color4.White, 200, Easing.OutQuint);
} }
private ScheduledDelegate seekDelegate;
private void attemptSeek(double progress) private void attemptSeek(double progress)
{ {
if (!beatmap.Disabled) seekDelegate?.Cancel();
current?.Track.Seek(progress); seekDelegate = Schedule(() =>
{
if (!beatmap.Disabled)
current?.Track.Seek(progress);
});
} }
private void playlistOrderChanged(BeatmapSetInfo beatmapSetInfo, int index) private void playlistOrderChanged(BeatmapSetInfo beatmapSetInfo, int index)

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@ -386,10 +386,13 @@ namespace osu.Game.Overlays.Profile
infoTextLeft.AddText(new DrawableJoinDate(user.JoinDate), boldItalic); infoTextLeft.AddText(new DrawableJoinDate(user.JoinDate), boldItalic);
} }
infoTextLeft.NewLine(); if (user.LastVisit.HasValue)
infoTextLeft.AddText("Last seen ", lightText); {
infoTextLeft.AddText(new DrawableDate(user.LastVisit), boldItalic); infoTextLeft.NewLine();
infoTextLeft.NewParagraph(); infoTextLeft.AddText("Last seen ", lightText);
infoTextLeft.AddText(new DrawableDate(user.LastVisit.Value), boldItalic);
infoTextLeft.NewParagraph();
}
if (user.PlayStyle?.Length > 0) if (user.PlayStyle?.Length > 0)
{ {

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@ -19,7 +19,7 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
{ {
new SettingsSlider<double, OffsetSlider> new SettingsSlider<double, OffsetSlider>
{ {
LabelText = "Audio Offset", LabelText = "Audio offset",
Bindable = config.GetBindable<double>(OsuSetting.AudioOffset), Bindable = config.GetBindable<double>(OsuSetting.AudioOffset),
KeyboardStep = 1f KeyboardStep = 1f
}, },

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@ -18,7 +18,7 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
Children = new Drawable[] Children = new Drawable[]
{ {
new SettingsSlider<double> { LabelText = "Master", Bindable = audio.Volume, KeyboardStep = 0.01f }, new SettingsSlider<double> { LabelText = "Master", Bindable = audio.Volume, KeyboardStep = 0.01f },
new SettingsSlider<double> { LabelText = "Master (Window Inactive)", Bindable = config.GetBindable<double>(OsuSetting.VolumeInactive), KeyboardStep = 0.01f }, new SettingsSlider<double> { LabelText = "Master (window inactive)", Bindable = config.GetBindable<double>(OsuSetting.VolumeInactive), KeyboardStep = 0.01f },
new SettingsSlider<double> { LabelText = "Effect", Bindable = audio.VolumeSample, KeyboardStep = 0.01f }, new SettingsSlider<double> { LabelText = "Effect", Bindable = audio.VolumeSample, KeyboardStep = 0.01f },
new SettingsSlider<double> { LabelText = "Music", Bindable = audio.VolumeTrack, KeyboardStep = 0.01f }, new SettingsSlider<double> { LabelText = "Music", Bindable = audio.VolumeTrack, KeyboardStep = 0.01f },
}; };

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@ -15,7 +15,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
{ {
new SettingsButton new SettingsButton
{ {
Text = "Key Configuration", Text = "Key configuration",
Action = keyConfig.ToggleVisibility Action = keyConfig.ToggleVisibility
}, },
}; };

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@ -26,12 +26,12 @@ namespace osu.Game.Overlays.Settings.Sections.Input
{ {
new SettingsCheckbox new SettingsCheckbox
{ {
LabelText = "Raw Input", LabelText = "Raw input",
Bindable = rawInputToggle Bindable = rawInputToggle
}, },
sensitivity = new SensitivitySetting sensitivity = new SensitivitySetting
{ {
LabelText = "Cursor Sensitivity", LabelText = "Cursor sensitivity",
Bindable = config.GetBindable<double>(FrameworkSetting.CursorSensitivity) Bindable = config.GetBindable<double>(FrameworkSetting.CursorSensitivity)
}, },
new SettingsCheckbox new SettingsCheckbox

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@ -105,6 +105,8 @@ namespace osu.Game.Overlays.Toolbar
public override bool HandleNonPositionalInput => !ruleset.Disabled && base.HandleNonPositionalInput; public override bool HandleNonPositionalInput => !ruleset.Disabled && base.HandleNonPositionalInput;
public override bool HandlePositionalInput => !ruleset.Disabled && base.HandlePositionalInput; public override bool HandlePositionalInput => !ruleset.Disabled && base.HandlePositionalInput;
public override bool PropagatePositionalInputSubTree => !ruleset.Disabled && base.PropagatePositionalInputSubTree;
private void disabledChanged(bool isDisabled) => this.FadeColour(isDisabled ? Color4.Gray : Color4.White, 300); private void disabledChanged(bool isDisabled) => this.FadeColour(isDisabled ? Color4.Gray : Color4.White, 300);
protected override void Update() protected override void Update()

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@ -13,6 +13,7 @@ namespace osu.Game.Rulesets.Mods
{ {
/// <summary> /// <summary>
/// Applies this <see cref="IApplicableToDrawableHitObjects"/> to a list of <see cref="DrawableHitObject"/>s. /// Applies this <see cref="IApplicableToDrawableHitObjects"/> to a list of <see cref="DrawableHitObject"/>s.
/// This will only be invoked with top-level <see cref="DrawableHitObject"/>s. Access <see cref="DrawableHitObject.NestedHitObjects"/> if adjusting nested objects is necessary.
/// </summary> /// </summary>
/// <param name="drawables">The list of <see cref="DrawableHitObject"/>s to apply to.</param> /// <param name="drawables">The list of <see cref="DrawableHitObject"/>s to apply to.</param>
void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables); void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables);

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@ -145,7 +145,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
public event Action<DrawableHitObject, ArmedState> ApplyCustomUpdateState; public event Action<DrawableHitObject, ArmedState> ApplyCustomUpdateState;
/// <summary> /// <summary>
/// Plays all the hitsounds for this <see cref="DrawableHitObject"/>. /// Plays all the hit sounds for this <see cref="DrawableHitObject"/>.
/// </summary> /// </summary>
public void PlaySamples() => Samples?.Play(); public void PlaySamples() => Samples?.Play();

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@ -1,10 +1,8 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic; using System.Collections.Generic;
using Newtonsoft.Json; using Newtonsoft.Json;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Lists; using osu.Framework.Lists;
using osu.Game.Audio; using osu.Game.Audio;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
@ -58,10 +56,10 @@ namespace osu.Game.Rulesets.Objects
/// </summary> /// </summary>
public HitWindows HitWindows { get; set; } public HitWindows HitWindows { get; set; }
private readonly Lazy<SortedList<HitObject>> nestedHitObjects = new Lazy<SortedList<HitObject>>(() => new SortedList<HitObject>((h1, h2) => h1.StartTime.CompareTo(h2.StartTime))); private readonly SortedList<HitObject> nestedHitObjects = new SortedList<HitObject>(compareObjects);
[JsonIgnore] [JsonIgnore]
public IReadOnlyList<HitObject> NestedHitObjects => nestedHitObjects.Value; public IReadOnlyList<HitObject> NestedHitObjects => nestedHitObjects;
/// <summary> /// <summary>
/// Applies default values to this HitObject. /// Applies default values to this HitObject.
@ -72,18 +70,14 @@ namespace osu.Game.Rulesets.Objects
{ {
ApplyDefaultsToSelf(controlPointInfo, difficulty); ApplyDefaultsToSelf(controlPointInfo, difficulty);
if (nestedHitObjects.IsValueCreated) nestedHitObjects.Clear();
nestedHitObjects.Value.Clear();
CreateNestedHitObjects(); CreateNestedHitObjects();
if (nestedHitObjects.IsValueCreated) foreach (var h in nestedHitObjects)
{ {
nestedHitObjects.Value.ForEach(h => h.HitWindows = HitWindows;
{ h.ApplyDefaults(controlPointInfo, difficulty);
h.HitWindows = HitWindows;
h.ApplyDefaults(controlPointInfo, difficulty);
});
} }
} }
@ -104,7 +98,7 @@ namespace osu.Game.Rulesets.Objects
{ {
} }
protected void AddNested(HitObject hitObject) => nestedHitObjects.Value.Add(hitObject); protected void AddNested(HitObject hitObject) => nestedHitObjects.Add(hitObject);
/// <summary> /// <summary>
/// Creates the <see cref="Judgement"/> that represents the scoring information for this <see cref="HitObject"/>. /// Creates the <see cref="Judgement"/> that represents the scoring information for this <see cref="HitObject"/>.
@ -120,5 +114,7 @@ namespace osu.Game.Rulesets.Objects
/// </para> /// </para>
/// </summary> /// </summary>
protected virtual HitWindows CreateHitWindows() => new HitWindows(); protected virtual HitWindows CreateHitWindows() => new HitWindows();
private static int compareObjects(HitObject first, HitObject second) => first.StartTime.CompareTo(second.StartTime);
} }
} }

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@ -18,9 +18,14 @@ namespace osu.Game.Rulesets.Timing
public double StartTime; public double StartTime;
/// <summary> /// <summary>
/// The multiplier which this <see cref="MultiplierControlPoint"/> provides. /// The aggregate multiplier which this <see cref="MultiplierControlPoint"/> provides.
/// </summary> /// </summary>
public double Multiplier => 1000 / TimingPoint.BeatLength * DifficultyPoint.SpeedMultiplier; public double Multiplier => Velocity * DifficultyPoint.SpeedMultiplier * 1000 / TimingPoint.BeatLength;
/// <summary>
/// The velocity multiplier.
/// </summary>
public double Velocity = 1;
/// <summary> /// <summary>
/// The <see cref="TimingControlPoint"/> that provides the timing information for this <see cref="MultiplierControlPoint"/>. /// The <see cref="TimingControlPoint"/> that provides the timing information for this <see cref="MultiplierControlPoint"/>.
@ -48,18 +53,6 @@ namespace osu.Game.Rulesets.Timing
StartTime = startTime; StartTime = startTime;
} }
/// <summary>
/// Creates a <see cref="MultiplierControlPoint"/> by copying another <see cref="MultiplierControlPoint"/>.
/// </summary>
/// <param name="startTime">The start time of this <see cref="MultiplierControlPoint"/>.</param>
/// <param name="other">The <see cref="MultiplierControlPoint"/> to copy.</param>
public MultiplierControlPoint(double startTime, MultiplierControlPoint other)
: this(startTime)
{
TimingPoint = other.TimingPoint;
DifficultyPoint = other.DifficultyPoint;
}
// ReSharper disable once ImpureMethodCallOnReadonlyValueField // ReSharper disable once ImpureMethodCallOnReadonlyValueField
public int CompareTo(MultiplierControlPoint other) => StartTime.CompareTo(other?.StartTime); public int CompareTo(MultiplierControlPoint other) => StartTime.CompareTo(other?.StartTime);
} }

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@ -206,22 +206,19 @@ namespace osu.Game.Rulesets.UI
mouseDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableButtons); mouseDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableButtons);
} }
protected override bool OnMouseDown(MouseDownEvent e)
{
if (mouseDisabled.Value && (e.Button == MouseButton.Left || e.Button == MouseButton.Right)) return false;
return base.OnMouseDown(e);
}
protected override bool OnMouseUp(MouseUpEvent e)
{
if (!CurrentState.Mouse.IsPressed(e.Button)) return false;
return base.OnMouseUp(e);
}
protected override bool Handle(UIEvent e) protected override bool Handle(UIEvent e)
{ {
if (mouseDisabled.Value && e is MouseDownEvent me && (me.Button == MouseButton.Left || me.Button == MouseButton.Right)) return false; switch (e)
{
case MouseDownEvent mouseDown when mouseDown.Button == MouseButton.Left || mouseDown.Button == MouseButton.Right:
if (mouseDisabled.Value)
return false;
break;
case MouseUpEvent mouseUp:
if (!CurrentState.Mouse.IsPressed(mouseUp.Button))
return false;
break;
}
return base.Handle(e); return base.Handle(e);
} }

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@ -6,19 +6,19 @@ namespace osu.Game.Rulesets.UI.Scrolling
public enum ScrollingDirection public enum ScrollingDirection
{ {
/// <summary> /// <summary>
/// Hitobjects will scroll vertically from the bottom of the hitobject container. /// Hit objects will scroll vertically from the bottom of the hitobject container.
/// </summary> /// </summary>
Up, Up,
/// <summary> /// <summary>
/// Hitobjects will scroll vertically from the top of the hitobject container. /// Hit objects will scroll vertically from the top of the hitobject container.
/// </summary> /// </summary>
Down, Down,
/// <summary> /// <summary>
/// Hitobjects will scroll horizontally from the right of the hitobject container. /// Hit objects will scroll horizontally from the right of the hitobject container.
/// </summary> /// </summary>
Left, Left,
/// <summary> /// <summary>
/// Hitobjects will scroll horizontally from the left of the hitobject container. /// Hit objects will scroll horizontally from the left of the hitobject container.
/// </summary> /// </summary>
Right Right
} }

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@ -60,6 +60,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
return new MultiplierControlPoint(c.Time) return new MultiplierControlPoint(c.Time)
{ {
Velocity = Beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier,
TimingPoint = lastTimingPoint, TimingPoint = lastTimingPoint,
DifficultyPoint = lastDifficultyPoint DifficultyPoint = lastDifficultyPoint
}; };
@ -78,7 +79,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
// If we have no control points, add a default one // If we have no control points, add a default one
if (DefaultControlPoints.Count == 0) if (DefaultControlPoints.Count == 0)
DefaultControlPoints.Add(new MultiplierControlPoint()); DefaultControlPoints.Add(new MultiplierControlPoint { Velocity = Beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier });
DefaultControlPoints.ForEach(c => applySpeedAdjustment(c, Playfield)); DefaultControlPoints.ForEach(c => applySpeedAdjustment(c, Playfield));
} }
@ -88,22 +89,5 @@ namespace osu.Game.Rulesets.UI.Scrolling
playfield.HitObjects.AddControlPoint(controlPoint); playfield.HitObjects.AddControlPoint(controlPoint);
playfield.NestedPlayfields?.OfType<ScrollingPlayfield>().ForEach(p => applySpeedAdjustment(controlPoint, p)); playfield.NestedPlayfields?.OfType<ScrollingPlayfield>().ForEach(p => applySpeedAdjustment(controlPoint, p));
} }
/// <summary>
/// Generates a <see cref="MultiplierControlPoint"/> with the default timing change/difficulty change from the beatmap at a time.
/// </summary>
/// <param name="time">The time to create the control point at.</param>
/// <returns>The default <see cref="MultiplierControlPoint"/> at <paramref name="time"/>.</returns>
public MultiplierControlPoint CreateControlPointAt(double time)
{
if (DefaultControlPoints.Count == 0)
return new MultiplierControlPoint(time);
int index = DefaultControlPoints.BinarySearch(new MultiplierControlPoint(time));
if (index < 0)
return new MultiplierControlPoint(time);
return new MultiplierControlPoint(time, DefaultControlPoints[index]);
}
} }
} }

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@ -44,7 +44,7 @@ namespace osu.Game.Screens.Edit.Components
new OsuSpriteText new OsuSpriteText
{ {
Origin = Anchor.BottomLeft, Origin = Anchor.BottomLeft,
Text = "Playback Speed", Text = "Playback speed",
RelativePositionAxes = Axes.Y, RelativePositionAxes = Axes.Y,
Y = 0.5f, Y = 0.5f,
Padding = new MarginPadding { Left = 45 } Padding = new MarginPadding { Left = 45 }

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@ -59,8 +59,8 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
Spacing = new Vector2(0, 4), Spacing = new Vector2(0, 4),
Children = new[] Children = new[]
{ {
hitObjectsCheckbox = new OsuCheckbox { LabelText = "Hitobjects" }, hitObjectsCheckbox = new OsuCheckbox { LabelText = "Hit objects" },
hitSoundsCheckbox = new OsuCheckbox { LabelText = "Hitsounds" }, hitSoundsCheckbox = new OsuCheckbox { LabelText = "Hit sounds" },
waveformCheckbox = new OsuCheckbox { LabelText = "Waveform" } waveformCheckbox = new OsuCheckbox { LabelText = "Waveform" }
} }
} }

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@ -38,7 +38,7 @@ namespace osu.Game.Screens.Play.PlayerSettings
}, },
showStoryboardToggle = new PlayerCheckbox { LabelText = "Storyboards" }, showStoryboardToggle = new PlayerCheckbox { LabelText = "Storyboards" },
beatmapSkinsToggle = new PlayerCheckbox { LabelText = "Beatmap skins" }, beatmapSkinsToggle = new PlayerCheckbox { LabelText = "Beatmap skins" },
beatmapHitsoundsToggle = new PlayerCheckbox { LabelText = "Beatmap hitsounds" } beatmapHitsoundsToggle = new PlayerCheckbox { LabelText = "Beatmap hit sounds" }
}; };
} }

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@ -327,11 +327,6 @@ namespace osu.Game.Screens.Select
TextSize = 14, TextSize = 14,
}, },
}, },
textFlow = new OsuTextFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
},
}, },
}; };
} }
@ -350,6 +345,8 @@ namespace osu.Game.Screens.Select
} }
} }
public override bool IsPresent => base.IsPresent || textFlow == null; // Visibility is updated in the LoadComponentAsync callback
private void setTextAsync(string text) private void setTextAsync(string text)
{ {
LoadComponentAsync(new OsuTextFlowContainer(s => s.TextSize = 14) LoadComponentAsync(new OsuTextFlowContainer(s => s.TextSize = 14)

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@ -21,8 +21,8 @@ namespace osu.Game.Screens.Select.Filter
DateAdded, DateAdded,
[Description("Difficulty")] [Description("Difficulty")]
Difficulty, Difficulty,
[Description("Favorites")] [Description("Favourites")]
Favorites, Favourites,
[Description("Length")] [Description("Length")]
Length, Length,
[Description("My Maps")] [Description("My Maps")]

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@ -65,7 +65,7 @@ namespace osu.Game.Screens.Select
BeatmapOptions.AddButton(@"Remove", @"from unplayed", FontAwesome.fa_times_circle_o, colours.Purple, null, Key.Number1); BeatmapOptions.AddButton(@"Remove", @"from unplayed", FontAwesome.fa_times_circle_o, colours.Purple, null, Key.Number1);
BeatmapOptions.AddButton(@"Clear", @"local scores", FontAwesome.fa_eraser, colours.Purple, null, Key.Number2); BeatmapOptions.AddButton(@"Clear", @"local scores", FontAwesome.fa_eraser, colours.Purple, null, Key.Number2);
BeatmapOptions.AddButton(@"Edit", @"Beatmap", FontAwesome.fa_pencil, colours.Yellow, () => BeatmapOptions.AddButton(@"Edit", @"beatmap", FontAwesome.fa_pencil, colours.Yellow, () =>
{ {
ValidForResume = false; ValidForResume = false;
Push(new Editor()); Push(new Editor());

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@ -204,7 +204,7 @@ namespace osu.Game.Screens.Select
Footer.AddButton(@"random", colours.Green, triggerRandom, Key.F2); Footer.AddButton(@"random", colours.Green, triggerRandom, Key.F2);
Footer.AddButton(@"options", colours.Blue, BeatmapOptions, Key.F3); Footer.AddButton(@"options", colours.Blue, BeatmapOptions, Key.F3);
BeatmapOptions.AddButton(@"Delete", @"Beatmap", FontAwesome.fa_trash, colours.Pink, () => delete(Beatmap.Value.BeatmapSetInfo), Key.Number4, float.MaxValue); BeatmapOptions.AddButton(@"Delete", @"all difficulties", FontAwesome.fa_trash, colours.Pink, () => delete(Beatmap.Value.BeatmapSetInfo), Key.Number4, float.MaxValue);
} }
if (this.beatmaps == null) if (this.beatmaps == null)

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@ -41,7 +41,7 @@ namespace osu.Game.Storyboards.Drawables
{ {
base.Update(); base.Update();
// TODO: this logic will need to be consolidated with other game samples like hitsounds. // TODO: this logic will need to be consolidated with other game samples like hit sounds.
if (Time.Current < sample.Time) if (Time.Current < sample.Time)
{ {
// We've rewound before the start time of the sample // We've rewound before the start time of the sample

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@ -84,7 +84,7 @@ namespace osu.Game.Users
public string Location; public string Location;
[JsonProperty(@"last_visit")] [JsonProperty(@"last_visit")]
public DateTimeOffset LastVisit; public DateTimeOffset? LastVisit;
[JsonProperty(@"twitter")] [JsonProperty(@"twitter")]
public string Twitter; public string Twitter;

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@ -14,13 +14,13 @@
<ProjectReference Include="..\osu-resources\osu.Game.Resources\osu.Game.Resources.csproj" /> <ProjectReference Include="..\osu-resources\osu.Game.Resources\osu.Game.Resources.csproj" />
</ItemGroup> </ItemGroup>
<ItemGroup Label="Package References"> <ItemGroup Label="Package References">
<PackageReference Include="Humanizer" Version="2.4.2" /> <PackageReference Include="Humanizer" Version="2.5.1" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.2" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.2" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.1.3" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.1.4" />
<PackageReference Include="Newtonsoft.Json" Version="11.0.2" /> <PackageReference Include="Newtonsoft.Json" Version="11.0.2" />
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