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Fix a few code styling issues
These are present in the netstandard branch (the rules aren't working there - probably using the wrong configuration).
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@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Objects
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public double Good { get; protected set; }
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/// <summary>
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/// Hit window for an <see cref="HitResult.OK"/> result.
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/// Hit window for an <see cref="HitResult.Ok"/> result.
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/// The user can only achieve this result if <see cref="AllowsOk"/> is true.
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/// </summary>
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public double Ok { get; protected set; }
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@ -130,7 +130,7 @@ namespace osu.Game.Rulesets.Objects
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/// <summary>
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/// Given a time offset, whether the <see cref="HitObject"/> can ever be hit in the future with a non-<see cref="HitResult.Miss"/> result.
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/// This happens if <paramref name="timeOffset"/> ≤ <see cref="Meh"/>.
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/// This happens if <paramref name="timeOffset"/> is less than what is required for a <see cref="Meh"/> result.
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/// </summary>
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/// <param name="timeOffset">The time offset.</param>
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/// <returns>Whether the <see cref="HitObject"/> can be hit at any point in the future from this time offset.</returns>
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