Fix a few code styling issues

These are present in the netstandard branch (the rules aren't working there - probably using the wrong configuration).
This commit is contained in:
smoogipoo
2018-02-08 23:47:03 +09:00
parent a636d1207a
commit 4699b5ad7c
3 changed files with 7 additions and 4 deletions

View File

@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Objects
public double Good { get; protected set; }
/// <summary>
/// Hit window for an <see cref="HitResult.OK"/> result.
/// Hit window for an <see cref="HitResult.Ok"/> result.
/// The user can only achieve this result if <see cref="AllowsOk"/> is true.
/// </summary>
public double Ok { get; protected set; }
@ -130,7 +130,7 @@ namespace osu.Game.Rulesets.Objects
/// <summary>
/// Given a time offset, whether the <see cref="HitObject"/> can ever be hit in the future with a non-<see cref="HitResult.Miss"/> result.
/// This happens if <paramref name="timeOffset"/> &le; <see cref="Meh"/>.
/// This happens if <paramref name="timeOffset"/> is less than what is required for a <see cref="Meh"/> result.
/// </summary>
/// <param name="timeOffset">The time offset.</param>
/// <returns>Whether the <see cref="HitObject"/> can be hit at any point in the future from this time offset.</returns>