Fix a few code styling issues

These are present in the netstandard branch (the rules aren't working there - probably using the wrong configuration).
This commit is contained in:
smoogipoo
2018-02-08 23:47:03 +09:00
parent a636d1207a
commit 4699b5ad7c
3 changed files with 7 additions and 4 deletions

View File

@ -52,7 +52,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
protected virtual bool UserScrollSpeedAdjustment => true;
/// <summary>
/// The container that contains the <see cref="SpeedAdjustmentContainer"/>s and <see cref="DrawableHitObject"/>s.
/// The container that contains the <see cref="DrawableHitObject"/>s.
/// </summary>
public new ScrollingHitObjectContainer HitObjects => (ScrollingHitObjectContainer)base.HitObjects;
@ -61,7 +61,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
/// <summary>
/// Creates a new <see cref="ScrollingPlayfield"/>.
/// </summary>
/// <param name="scrollingAxes">The axes on which <see cref="DrawableHitObject"/>s in this container should scroll.</param>
/// <param name="direction">The direction in which <see cref="DrawableHitObject"/>s in this container should scroll.</param>
/// <param name="customWidth">Whether we want our internal coordinate system to be scaled to a specified width</param>
protected ScrollingPlayfield(ScrollingDirection direction, float? customWidth = null)
: base(customWidth)