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Fix a few code styling issues
These are present in the netstandard branch (the rules aren't working there - probably using the wrong configuration).
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@ -52,7 +52,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
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protected virtual bool UserScrollSpeedAdjustment => true;
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/// <summary>
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/// The container that contains the <see cref="SpeedAdjustmentContainer"/>s and <see cref="DrawableHitObject"/>s.
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/// The container that contains the <see cref="DrawableHitObject"/>s.
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/// </summary>
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public new ScrollingHitObjectContainer HitObjects => (ScrollingHitObjectContainer)base.HitObjects;
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@ -61,7 +61,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
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/// <summary>
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/// Creates a new <see cref="ScrollingPlayfield"/>.
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/// </summary>
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/// <param name="scrollingAxes">The axes on which <see cref="DrawableHitObject"/>s in this container should scroll.</param>
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/// <param name="direction">The direction in which <see cref="DrawableHitObject"/>s in this container should scroll.</param>
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/// <param name="customWidth">Whether we want our internal coordinate system to be scaled to a specified width</param>
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protected ScrollingPlayfield(ScrollingDirection direction, float? customWidth = null)
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: base(customWidth)
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