Add support for consecutive skips

This commit is contained in:
Dean Herbert
2019-11-21 18:57:19 +09:00
parent 59590c07ec
commit 46a94821d4
4 changed files with 65 additions and 23 deletions

View File

@ -89,6 +89,11 @@ namespace osu.Game.Screens.Play
private double totalOffset => userOffsetClock.Offset + platformOffsetClock.Offset;
/// <summary>
/// Duration before gameplay start time required before skip button displays.
/// </summary>
public const double MINIMUM_SKIP_TIME = 1000;
private readonly BindableDouble pauseFreqAdjust = new BindableDouble(1);
[BackgroundDependencyLoader]
@ -130,6 +135,23 @@ namespace osu.Game.Screens.Play
this.TransformBindableTo(pauseFreqAdjust, 1, 200, Easing.In);
}
/// <summary>
/// Skip forward to the next valid skip point.
/// </summary>
public void Skip()
{
if (GameplayClock.CurrentTime > gameplayStartTime - MINIMUM_SKIP_TIME)
return;
double skipTarget = gameplayStartTime - MINIMUM_SKIP_TIME;
if (GameplayClock.CurrentTime < 0 && skipTarget > 6000)
// double skip exception for storyboards with very long intros
skipTarget = 0;
Seek(skipTarget);
}
/// <summary>
/// Seek to a specific time in gameplay.
/// <remarks>