Add support for consecutive skips

This commit is contained in:
Dean Herbert
2019-11-21 18:57:19 +09:00
parent 59590c07ec
commit 46a94821d4
4 changed files with 65 additions and 23 deletions

View File

@ -18,27 +18,41 @@ namespace osu.Game.Tests.Visual.Gameplay
private SkipOverlay skip;
private int requestCount;
private FramedOffsetClock offsetClock;
private StopwatchClock stopwatchClock;
private double increment;
[SetUp]
public void SetUp() => Schedule(() =>
{
requestCount = 0;
increment = 6000;
Child = new Container
{
RelativeSizeAxes = Axes.Both,
Clock = new FramedOffsetClock(Clock)
{
Offset = -Clock.CurrentTime,
},
Clock = offsetClock = new FramedOffsetClock(stopwatchClock = new StopwatchClock(true)),
Children = new Drawable[]
{
skip = new SkipOverlay(6000)
{
RequestSeek = _ => requestCount++
RequestSkip = () =>
{
requestCount++;
offsetClock.Offset += increment;
}
}
},
};
});
protected override void Update()
{
if (stopwatchClock != null)
stopwatchClock.Rate = Clock.Rate;
}
[Test]
public void TestFadeOnIdle()
{
@ -64,13 +78,29 @@ namespace osu.Game.Tests.Visual.Gameplay
public void TestClickOnlyActuatesOnce()
{
AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
AddStep("click", () => InputManager.Click(MouseButton.Left));
AddStep("click", () =>
{
increment = 6000 - offsetClock.CurrentTime - GameplayClockContainer.MINIMUM_SKIP_TIME / 2;
InputManager.Click(MouseButton.Left);
});
AddStep("click", () => InputManager.Click(MouseButton.Left));
AddStep("click", () => InputManager.Click(MouseButton.Left));
AddStep("click", () => InputManager.Click(MouseButton.Left));
checkRequestCount(1);
}
[Test]
public void TestClickOnlyActuatesMultipleTimes()
{
AddStep("set increment lower", () => increment = 3000);
AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
AddStep("click", () => InputManager.Click(MouseButton.Left));
AddStep("click", () => InputManager.Click(MouseButton.Left));
AddStep("click", () => InputManager.Click(MouseButton.Left));
AddStep("click", () => InputManager.Click(MouseButton.Left));
checkRequestCount(2);
}
[Test]
public void TestDoesntFadeOnMouseDown()
{