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Cover regression in autoplay test
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@ -6,6 +6,7 @@ using System.Linq;
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using osu.Framework.Testing;
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using osu.Framework.Testing;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play.Break;
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namespace osu.Game.Tests.Visual.Gameplay
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namespace osu.Game.Tests.Visual.Gameplay
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{
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{
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@ -27,7 +28,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddStep("seek to break time", () => Player.GameplayClockContainer.Seek(Player.ChildrenOfType<BreakTracker>().First().Breaks.First().StartTime));
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AddStep("seek to break time", () => Player.GameplayClockContainer.Seek(Player.ChildrenOfType<BreakTracker>().First().Breaks.First().StartTime));
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AddUntilStep("wait for seek to complete", () =>
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AddUntilStep("wait for seek to complete", () =>
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Player.HUDOverlay.Progress.ReferenceClock.CurrentTime >= Player.BreakOverlay.Breaks.First().StartTime);
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Player.HUDOverlay.Progress.ReferenceClock.CurrentTime >= Player.BreakOverlay.Breaks.First().StartTime);
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AddAssert("test keys not counting", () => !Player.HUDOverlay.KeyCounter.IsCounting);
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AddAssert("keys not counting", () => !Player.HUDOverlay.KeyCounter.IsCounting);
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AddAssert("overlay displays 100% accuracy", () => Player.BreakOverlay.ChildrenOfType<BreakInfo>().Single().AccuracyDisplay.Current.Value == 1);
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AddStep("rewind", () => Player.GameplayClockContainer.Seek(-80000));
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AddStep("rewind", () => Player.GameplayClockContainer.Seek(-80000));
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AddUntilStep("key counter reset", () => Player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0));
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AddUntilStep("key counter reset", () => Player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0));
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}
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}
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