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Load defaults, pass around live IEnumerable, add PK for updating
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@ -108,7 +108,7 @@ namespace osu.Game
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dependencies.Cache(FileStore = new FileStore(connection, Host.Storage));
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dependencies.Cache(BeatmapManager = new BeatmapManager(Host.Storage, FileStore, connection, RulesetStore, Host));
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dependencies.Cache(ScoreStore = new ScoreStore(Host.Storage, connection, Host, BeatmapManager));
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dependencies.Cache(KeyBindingStore = new KeyBindingStore(connection));
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dependencies.Cache(KeyBindingStore = new KeyBindingStore(connection, RulesetStore));
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dependencies.Cache(new OsuColour());
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//this completely overrides the framework default. will need to change once we make a proper FontStore.
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