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https://github.com/osukey/osukey.git
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Merge remote-tracking branch 'origin/master' into fix-sensitivityslider
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@ -12,7 +12,7 @@ namespace osu.Game.Overlays.KeyBinding
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public override FontAwesome Icon => FontAwesome.fa_osu_hot;
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public override string Header => "Global";
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public GlobalKeyBindingsSection(KeyBindingInputManager manager)
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public GlobalKeyBindingsSection(KeyBindingContainer manager)
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{
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Add(new DefaultBindingsSubsection(manager));
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}
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@ -21,7 +21,7 @@ namespace osu.Game.Overlays.KeyBinding
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{
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protected override string Header => string.Empty;
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public DefaultBindingsSubsection(KeyBindingInputManager manager)
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public DefaultBindingsSubsection(KeyBindingContainer manager)
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: base(null)
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{
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Defaults = manager.DefaultKeyBindings;
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@ -35,7 +35,11 @@ namespace osu.Game.Overlays.Music
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set { base.Padding = value; }
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}
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public IEnumerable<BeatmapSetInfo> BeatmapSets { set { items.Sets = value; } }
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public IEnumerable<BeatmapSetInfo> BeatmapSets
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{
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get { return items.Sets; }
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set { items.Sets = value; }
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}
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public BeatmapSetInfo FirstVisibleSet => items.FirstVisibleSet;
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public BeatmapSetInfo NextSet => items.NextSet;
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@ -48,7 +52,7 @@ namespace osu.Game.Overlays.Music
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}
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public void AddBeatmapSet(BeatmapSetInfo beatmapSet) => items.AddBeatmapSet(beatmapSet);
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public bool RemoveBeatmapSet(BeatmapSetInfo beatmapSet) => items.RemoveBeatmapSet(beatmapSet);
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public void RemoveBeatmapSet(BeatmapSetInfo beatmapSet) => items.RemoveBeatmapSet(beatmapSet);
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public void Filter(string searchTerm) => items.SearchTerm = searchTerm;
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@ -81,6 +85,7 @@ namespace osu.Game.Overlays.Music
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public IEnumerable<BeatmapSetInfo> Sets
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{
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get { return items.Select(x => x.BeatmapSetInfo).ToList(); }
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set
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{
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items.Clear();
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@ -103,12 +108,11 @@ namespace osu.Game.Overlays.Music
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});
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}
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public bool RemoveBeatmapSet(BeatmapSetInfo beatmapSet)
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public void RemoveBeatmapSet(BeatmapSetInfo beatmapSet)
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{
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var itemToRemove = items.FirstOrDefault(i => i.BeatmapSetInfo.ID == beatmapSet.ID);
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if (itemToRemove == null)
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return false;
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return items.Remove(itemToRemove);
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if (itemToRemove != null)
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items.Remove(itemToRemove);
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}
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public BeatmapSetInfo SelectedSet
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@ -230,6 +234,7 @@ namespace osu.Game.Overlays.Music
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private class ItemSearchContainer : FillFlowContainer<PlaylistItem>, IHasFilterableChildren
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{
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public IEnumerable<string> FilterTerms => new string[] { };
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public bool MatchingFilter
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{
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set
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@ -13,6 +13,7 @@ using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using OpenTK;
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using OpenTK.Graphics;
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using System.Threading;
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namespace osu.Game.Overlays.Music
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{
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@ -29,7 +30,7 @@ namespace osu.Game.Overlays.Music
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private readonly Bindable<WorkingBeatmap> beatmapBacking = new Bindable<WorkingBeatmap>();
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public IEnumerable<BeatmapSetInfo> BeatmapSets;
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public IEnumerable<BeatmapSetInfo> BeatmapSets => list.BeatmapSets;
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[BackgroundDependencyLoader]
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private void load(OsuGameBase game, BeatmapManager beatmaps, OsuColour colours)
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@ -74,11 +75,10 @@ namespace osu.Game.Overlays.Music
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},
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};
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beatmaps.BeatmapSetAdded += s => Schedule(() => list.AddBeatmapSet(s));
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beatmaps.BeatmapSetRemoved += s => Schedule(() => list.RemoveBeatmapSet(s));
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list.BeatmapSets = BeatmapSets = beatmaps.GetAllUsableBeatmapSets();
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beatmaps.BeatmapSetAdded += list.AddBeatmapSet;
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beatmaps.BeatmapSetRemoved += list.RemoveBeatmapSet;
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list.BeatmapSets = beatmaps.GetAllUsableBeatmapSets();
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beatmapBacking.BindTo(game.Beatmap);
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@ -121,7 +121,7 @@ namespace osu.Game.Overlays.Music
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return;
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}
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playSpecified(set.Beatmaps[0]);
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playSpecified(set.Beatmaps.First());
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}
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public void PlayPrevious()
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@ -130,7 +130,7 @@ namespace osu.Game.Overlays.Music
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if (playable != null)
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{
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playSpecified(playable.Beatmaps[0]);
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playSpecified(playable.Beatmaps.First());
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list.SelectedSet = playable;
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}
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}
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@ -141,7 +141,7 @@ namespace osu.Game.Overlays.Music
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if (playable != null)
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{
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playSpecified(playable.Beatmaps[0]);
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playSpecified(playable.Beatmaps.First());
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list.SelectedSet = playable;
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}
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}
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@ -149,7 +149,15 @@ namespace osu.Game.Overlays.Music
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private void playSpecified(BeatmapInfo info)
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{
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beatmapBacking.Value = beatmaps.GetWorkingBeatmap(info, beatmapBacking);
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beatmapBacking.Value.Track.Start();
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var track = beatmapBacking.Value.Track;
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track.Restart();
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// this is temporary until we have blocking (async.Wait()) audio component methods.
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// then we can call RestartAsync().Wait() or the blocking version above.
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while (!track.IsRunning)
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Thread.Sleep(1);
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}
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}
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@ -251,7 +251,7 @@ namespace osu.Game.Overlays
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playButton.Icon = track.IsRunning ? FontAwesome.fa_pause_circle_o : FontAwesome.fa_play_circle_o;
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if (track.HasCompleted && !track.Looping && !beatmapBacking.Disabled)
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if (track.HasCompleted && !beatmapBacking.Disabled && playlist.BeatmapSets.Any())
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next();
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}
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else
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