Improve beatmap import

This commit is contained in:
Drew DeVault
2017-01-17 17:05:06 -05:00
parent 7559fc593a
commit 46e7bcef8c
2 changed files with 12 additions and 6 deletions

View File

@ -4,6 +4,7 @@
using System; using System;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using System.Threading;
using osu.Desktop.Beatmaps.IO; using osu.Desktop.Beatmaps.IO;
using osu.Framework; using osu.Framework;
using osu.Framework.Desktop; using osu.Framework.Desktop;
@ -26,16 +27,21 @@ namespace osu.Desktop
{ {
LegacyFilesystemReader.Register(); LegacyFilesystemReader.Register();
var cwd = Directory.GetCurrentDirectory();
using (DesktopGameHost host = Host.GetSuitableHost(@"osu", true)) using (DesktopGameHost host = Host.GetSuitableHost(@"osu", true))
{ {
if (!host.IsPrimaryInstance) if (!host.IsPrimaryInstance)
{ {
var importer = new BeatmapImporter(host); var importer = new BeatmapImporter(host);
Directory.SetCurrentDirectory(cwd);
foreach (var file in args) foreach (var file in args)
if (!importer.Import(file).Wait(1000)) {
Console.WriteLine(@"Importing {0}", file);
if (!importer.Import(Path.GetFullPath(file)).Wait(3000))
throw new TimeoutException(@"IPC took too long to send"); throw new TimeoutException(@"IPC took too long to send");
Console.WriteLine(@"Sent import requests to running instance"); Thread.Sleep(500);
}
} }
else else
{ {

View File

@ -205,7 +205,7 @@ namespace osu.Game.Screens.Select
private void onDatabaseOnBeatmapSetAdded(BeatmapSetInfo s) private void onDatabaseOnBeatmapSetAdded(BeatmapSetInfo s)
{ {
Schedule(() => addBeatmapSet(s, Game)); Schedule(() => addBeatmapSet(s, Game, true));
} }
protected override void OnEntering(GameMode last) protected override void OnEntering(GameMode last)
@ -334,7 +334,7 @@ namespace osu.Game.Screens.Select
} }
} }
private void addBeatmapSet(BeatmapSetInfo beatmapSet, BaseGame game) private void addBeatmapSet(BeatmapSetInfo beatmapSet, BaseGame game, bool select = false)
{ {
beatmapSet = database.GetWithChildren<BeatmapSetInfo>(beatmapSet.ID); beatmapSet = database.GetWithChildren<BeatmapSetInfo>(beatmapSet.ID);
beatmapSet.Beatmaps.ForEach(b => beatmapSet.Beatmaps.ForEach(b =>
@ -359,7 +359,7 @@ namespace osu.Game.Screens.Select
{ {
carousel.AddGroup(group); carousel.AddGroup(group);
if (Beatmap == null) if (Beatmap == null || select)
carousel.SelectBeatmap(beatmapSet.Beatmaps.First()); carousel.SelectBeatmap(beatmapSet.Beatmaps.First());
else else
{ {