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https://github.com/osukey/osukey.git
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Improve beatmap import
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@ -4,6 +4,7 @@
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using System;
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using System.IO;
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using System.Linq;
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using System.Threading;
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using osu.Desktop.Beatmaps.IO;
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using osu.Framework;
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using osu.Framework.Desktop;
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@ -26,16 +27,21 @@ namespace osu.Desktop
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{
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LegacyFilesystemReader.Register();
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var cwd = Directory.GetCurrentDirectory();
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using (DesktopGameHost host = Host.GetSuitableHost(@"osu", true))
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{
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if (!host.IsPrimaryInstance)
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{
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var importer = new BeatmapImporter(host);
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Directory.SetCurrentDirectory(cwd);
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foreach (var file in args)
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if (!importer.Import(file).Wait(1000))
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{
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Console.WriteLine(@"Importing {0}", file);
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if (!importer.Import(Path.GetFullPath(file)).Wait(3000))
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throw new TimeoutException(@"IPC took too long to send");
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Console.WriteLine(@"Sent import requests to running instance");
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Thread.Sleep(500);
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}
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}
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else
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{
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@ -205,7 +205,7 @@ namespace osu.Game.Screens.Select
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private void onDatabaseOnBeatmapSetAdded(BeatmapSetInfo s)
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{
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Schedule(() => addBeatmapSet(s, Game));
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Schedule(() => addBeatmapSet(s, Game, true));
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}
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protected override void OnEntering(GameMode last)
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@ -334,7 +334,7 @@ namespace osu.Game.Screens.Select
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}
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}
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private void addBeatmapSet(BeatmapSetInfo beatmapSet, BaseGame game)
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private void addBeatmapSet(BeatmapSetInfo beatmapSet, BaseGame game, bool select = false)
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{
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beatmapSet = database.GetWithChildren<BeatmapSetInfo>(beatmapSet.ID);
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beatmapSet.Beatmaps.ForEach(b =>
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@ -359,7 +359,7 @@ namespace osu.Game.Screens.Select
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{
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carousel.AddGroup(group);
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if (Beatmap == null)
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if (Beatmap == null || select)
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carousel.SelectBeatmap(beatmapSet.Beatmaps.First());
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else
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{
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