Improve beatmap import

This commit is contained in:
Drew DeVault
2017-01-17 17:05:06 -05:00
parent 7559fc593a
commit 46e7bcef8c
2 changed files with 12 additions and 6 deletions

View File

@ -4,6 +4,7 @@
using System;
using System.IO;
using System.Linq;
using System.Threading;
using osu.Desktop.Beatmaps.IO;
using osu.Framework;
using osu.Framework.Desktop;
@ -26,16 +27,21 @@ namespace osu.Desktop
{
LegacyFilesystemReader.Register();
var cwd = Directory.GetCurrentDirectory();
using (DesktopGameHost host = Host.GetSuitableHost(@"osu", true))
{
if (!host.IsPrimaryInstance)
{
var importer = new BeatmapImporter(host);
Directory.SetCurrentDirectory(cwd);
foreach (var file in args)
if (!importer.Import(file).Wait(1000))
{
Console.WriteLine(@"Importing {0}", file);
if (!importer.Import(Path.GetFullPath(file)).Wait(3000))
throw new TimeoutException(@"IPC took too long to send");
Console.WriteLine(@"Sent import requests to running instance");
Thread.Sleep(500);
}
}
else
{

View File

@ -205,7 +205,7 @@ namespace osu.Game.Screens.Select
private void onDatabaseOnBeatmapSetAdded(BeatmapSetInfo s)
{
Schedule(() => addBeatmapSet(s, Game));
Schedule(() => addBeatmapSet(s, Game, true));
}
protected override void OnEntering(GameMode last)
@ -334,7 +334,7 @@ namespace osu.Game.Screens.Select
}
}
private void addBeatmapSet(BeatmapSetInfo beatmapSet, BaseGame game)
private void addBeatmapSet(BeatmapSetInfo beatmapSet, BaseGame game, bool select = false)
{
beatmapSet = database.GetWithChildren<BeatmapSetInfo>(beatmapSet.ID);
beatmapSet.Beatmaps.ForEach(b =>
@ -359,7 +359,7 @@ namespace osu.Game.Screens.Select
{
carousel.AddGroup(group);
if (Beatmap == null)
if (Beatmap == null || select)
carousel.SelectBeatmap(beatmapSet.Beatmaps.First());
else
{