Merge branch 'master' into mod-fixes

This commit is contained in:
Dean Herbert
2018-03-16 15:38:41 +09:00
committed by GitHub
31 changed files with 379 additions and 224 deletions

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@ -9,6 +9,7 @@ using System.Linq;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.IO.Serialization;
using Newtonsoft.Json;
using osu.Game.Beatmaps.Formats;
using osu.Game.IO.Serialization.Converters;
namespace osu.Game.Beatmaps
@ -16,14 +17,14 @@ namespace osu.Game.Beatmaps
/// <summary>
/// A Beatmap containing converted HitObjects.
/// </summary>
public class Beatmap<T> : IJsonSerializable
public class Beatmap<T> : IJsonSerializable, IHasComboColours
where T : HitObject
{
public BeatmapInfo BeatmapInfo = new BeatmapInfo();
public ControlPointInfo ControlPointInfo = new ControlPointInfo();
public List<BreakPeriod> Breaks = new List<BreakPeriod>();
public List<Color4> ComboColors = new List<Color4>
public List<Color4> ComboColours { get; set; } = new List<Color4>
{
new Color4(17, 136, 170, 255),
new Color4(102, 136, 0, 255),
@ -55,7 +56,7 @@ namespace osu.Game.Beatmaps
BeatmapInfo = original?.BeatmapInfo.DeepClone() ?? BeatmapInfo;
ControlPointInfo = original?.ControlPointInfo ?? ControlPointInfo;
Breaks = original?.Breaks ?? Breaks;
ComboColors = original?.ComboColors ?? ComboColors;
ComboColours = original?.ComboColours ?? ComboColours;
HitObjects = original?.HitObjects ?? HitObjects;
if (original == null && Metadata == null)

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@ -50,9 +50,14 @@ namespace osu.Game.Beatmaps
protected virtual Beatmap<T> ConvertBeatmap(Beatmap original)
{
var beatmap = CreateBeatmap();
// todo: this *must* share logic (or directly use) Beatmap<T>'s constructor.
// right now this isn't easily possible due to generic entanglement.
beatmap.BeatmapInfo = original.BeatmapInfo;
beatmap.ControlPointInfo = original.ControlPointInfo;
beatmap.HitObjects = original.HitObjects.SelectMany(h => convert(h, original)).ToList();
beatmap.Breaks = original.Breaks;
beatmap.ComboColours = original.ComboColours;
return beatmap;
}

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@ -0,0 +1,13 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using OpenTK.Graphics;
namespace osu.Game.Beatmaps.Formats
{
public interface IHasComboColours
{
List<Color4> ComboColours { get; set; }
}
}

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@ -0,0 +1,13 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using OpenTK.Graphics;
namespace osu.Game.Beatmaps.Formats
{
public interface IHasCustomColours
{
Dictionary<string, Color4> CustomColours { get; set; }
}
}

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@ -5,7 +5,6 @@ using System;
using System.Globalization;
using System.IO;
using System.Linq;
using OpenTK.Graphics;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Objects.Legacy;
using osu.Game.Beatmaps.ControlPoints;
@ -19,7 +18,6 @@ namespace osu.Game.Beatmaps.Formats
private Beatmap beatmap;
private bool hasCustomColours;
private ConvertHitObjectParser parser;
private LegacySampleBank defaultSampleBank;
@ -72,29 +70,28 @@ namespace osu.Game.Beatmaps.Formats
{
case Section.General:
handleGeneral(line);
break;
return;
case Section.Editor:
handleEditor(line);
break;
return;
case Section.Metadata:
handleMetadata(line);
break;
return;
case Section.Difficulty:
handleDifficulty(line);
break;
return;
case Section.Events:
handleEvents(line);
break;
return;
case Section.TimingPoints:
handleTimingPoints(line);
break;
case Section.Colours:
handleColours(line);
break;
return;
case Section.HitObjects:
handleHitObjects(line);
break;
return;
}
base.ParseLine(beatmap, section, line);
}
private void handleGeneral(string line)
@ -364,38 +361,6 @@ namespace osu.Game.Beatmaps.Formats
}
}
private void handleColours(string line)
{
var pair = SplitKeyVal(line, ':');
string[] split = pair.Value.Split(',');
if (split.Length != 3)
throw new InvalidOperationException($@"Color specified in incorrect format (should be R,G,B): {pair.Value}");
byte r, g, b;
if (!byte.TryParse(split[0], out r) || !byte.TryParse(split[1], out g) || !byte.TryParse(split[2], out b))
throw new InvalidOperationException(@"Color must be specified with 8-bit integer components");
if (!hasCustomColours)
{
beatmap.ComboColors.Clear();
hasCustomColours = true;
}
// Note: the combo index specified in the beatmap is discarded
if (pair.Key.StartsWith(@"Combo"))
{
beatmap.ComboColors.Add(new Color4
{
R = r / 255f,
G = g / 255f,
B = b / 255f,
A = 1f,
});
}
}
private void handleHitObjects(string line)
{
// If the ruleset wasn't specified, assume the osu!standard ruleset.

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@ -4,6 +4,7 @@
using System;
using System.Collections.Generic;
using System.IO;
using OpenTK.Graphics;
namespace osu.Game.Beatmaps.Formats
{
@ -40,7 +41,53 @@ namespace osu.Game.Beatmaps.Formats
protected virtual bool ShouldSkipLine(string line) => string.IsNullOrWhiteSpace(line) || line.StartsWith("//");
protected abstract void ParseLine(T output, Section section, string line);
protected virtual void ParseLine(T output, Section section, string line)
{
switch (section)
{
case Section.Colours:
handleColours(output, line);
return;
}
}
private bool hasComboColours;
private void handleColours(T output, string line)
{
var pair = SplitKeyVal(line, ':');
bool isCombo = pair.Key.StartsWith(@"Combo");
string[] split = pair.Value.Split(',');
if (split.Length != 3)
throw new InvalidOperationException($@"Color specified in incorrect format (should be R,G,B): {pair.Value}");
if (!byte.TryParse(split[0], out var r) || !byte.TryParse(split[1], out var g) || !byte.TryParse(split[2], out var b))
throw new InvalidOperationException(@"Color must be specified with 8-bit integer components");
Color4 colour = new Color4(r, g, b, 255);
if (isCombo)
{
if (!(output is IHasComboColours tHasComboColours)) return;
if (!hasComboColours)
{
// remove default colours.
tHasComboColours.ComboColours.Clear();
hasComboColours = true;
}
tHasComboColours.ComboColours.Add(colour);
}
else
{
if (!(output is IHasCustomColours tHasCustomColours)) return;
tHasCustomColours.CustomColours[pair.Key] = colour;
}
}
protected KeyValuePair<string, string> SplitKeyVal(string line, char separator)
{
@ -65,6 +112,7 @@ namespace osu.Game.Beatmaps.Formats
Colours,
HitObjects,
Variables,
Fonts
}
internal enum LegacySampleBank

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@ -46,11 +46,13 @@ namespace osu.Game.Beatmaps.Formats
{
case Section.Events:
handleEvents(line);
break;
return;
case Section.Variables:
handleVariables(line);
break;
return;
}
base.ParseLine(storyboard, section, line);
}
private void handleEvents(string line)

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@ -8,15 +8,17 @@ using System.Diagnostics;
using System.Net;
using System.Threading;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Logging;
using osu.Framework.Threading;
using osu.Game.Configuration;
using osu.Game.Online.API.Requests;
using osu.Game.Users;
namespace osu.Game.Online.API
{
public class APIAccess : IAPIProvider
public class APIAccess : Component, IAPIProvider
{
private readonly OsuConfigManager config;
private readonly OAuth authentication;
public string Endpoint = @"https://osu.ppy.sh";
@ -25,13 +27,12 @@ namespace osu.Game.Online.API
private ConcurrentQueue<APIRequest> queue = new ConcurrentQueue<APIRequest>();
public Scheduler Scheduler = new Scheduler();
/// <summary>
/// The username/email provided by the user when initiating a login.
/// </summary>
public string ProvidedUsername { get; private set; }
public string Username;
//private SecurePassword password;
public string Password;
private string password;
public Bindable<User> LocalUser { get; } = new Bindable<User>(createGuestUser());
@ -41,24 +42,31 @@ namespace osu.Game.Online.API
set { authentication.Token = string.IsNullOrEmpty(value) ? null : OAuthToken.Parse(value); }
}
protected bool HasLogin => Token != null || !string.IsNullOrEmpty(Username) && !string.IsNullOrEmpty(Password);
protected bool HasLogin => Token != null || !string.IsNullOrEmpty(ProvidedUsername) && !string.IsNullOrEmpty(password);
// ReSharper disable once PrivateFieldCanBeConvertedToLocalVariable (should dispose of this or at very least keep a reference).
private readonly Thread thread;
private readonly Logger log;
public APIAccess()
public APIAccess(OsuConfigManager config)
{
this.config = config;
authentication = new OAuth(client_id, client_secret, Endpoint);
log = Logger.GetLogger(LoggingTarget.Network);
ProvidedUsername = config.Get<string>(OsuSetting.Username);
Token = config.Get<string>(OsuSetting.Token);
thread = new Thread(run) { IsBackground = true };
thread.Start();
}
private readonly List<IOnlineComponent> components = new List<IOnlineComponent>();
internal void Schedule(Action action) => base.Schedule(action);
public void Register(IOnlineComponent component)
{
Scheduler.Add(delegate
@ -111,12 +119,15 @@ namespace osu.Game.Online.API
State = APIState.Connecting;
if (!authentication.HasValidAccessToken && !authentication.AuthenticateWithLogin(Username, Password))
// save the username at this point, if the user requested for it to be.
config.Set(OsuSetting.Username, config.Get<bool>(OsuSetting.SaveUsername) ? ProvidedUsername : string.Empty);
if (!authentication.HasValidAccessToken && !authentication.AuthenticateWithLogin(ProvidedUsername, password))
{
//todo: this fails even on network-related issues. we should probably handle those differently.
//NotificationOverlay.ShowMessage("Login failed!");
log.Add(@"Login failed!");
Password = null;
password = null;
authentication.Clear();
continue;
}
@ -173,8 +184,8 @@ namespace osu.Game.Online.API
{
Debug.Assert(State == APIState.Offline);
Username = username;
Password = password;
ProvidedUsername = username;
this.password = password;
}
/// <summary>
@ -283,8 +294,8 @@ namespace osu.Game.Online.API
public void Logout(bool clearUsername = true)
{
flushQueue();
if (clearUsername) Username = null;
Password = null;
if (clearUsername) ProvidedUsername = null;
password = null;
authentication.Clear();
LocalUser.Value = createGuestUser();
}
@ -295,9 +306,12 @@ namespace osu.Game.Online.API
Id = 1,
};
public void Update()
protected override void Dispose(bool isDisposing)
{
Scheduler.Update();
base.Dispose(isDisposing);
config.Set(OsuSetting.Token, config.Get<bool>(OsuSetting.SavePassword) ? Token : string.Empty);
config.Save();
}
}

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@ -14,7 +14,7 @@ namespace osu.Game.Online.API
return request;
}
private void request_Progress(long current, long total) => API.Scheduler.Add(delegate { Progress?.Invoke(current, total); });
private void request_Progress(long current, long total) => API.Schedule(() => Progress?.Invoke(current, total));
protected APIDownloadRequest()
{

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@ -85,7 +85,7 @@ namespace osu.Game.Online.API
if (checkAndProcessFailure())
return;
api.Scheduler.Add(delegate { Success?.Invoke(); });
api.Schedule(delegate { Success?.Invoke(); });
}
public void Cancel() => Fail(new OperationCanceledException(@"Request cancelled"));
@ -108,7 +108,7 @@ namespace osu.Game.Online.API
{
if (API == null || pendingFailure == null) return cancelled;
API.Scheduler.Add(pendingFailure);
API.Schedule(pendingFailure);
pendingFailure = null;
return true;
}

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@ -1,13 +1,12 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework;
using osu.Framework.Configuration;
using osu.Game.Users;
namespace osu.Game.Online.API
{
public interface IAPIProvider : IUpdateable
public interface IAPIProvider
{
/// <summary>
/// The local user.

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@ -34,7 +34,7 @@ using osu.Game.Skinning;
namespace osu.Game
{
public class OsuGameBase : Framework.Game, IOnlineComponent, ICanAcceptFiles
public class OsuGameBase : Framework.Game, ICanAcceptFiles
{
protected OsuConfigManager LocalConfig;
@ -56,8 +56,6 @@ namespace osu.Game
protected override string MainResourceFile => @"osu.Game.Resources.dll";
public APIAccess API;
private Container content;
protected override Container<Drawable> Content => content;
@ -108,16 +106,14 @@ namespace osu.Game
dependencies.Cache(SkinManager = new SkinManager(Host.Storage, contextFactory, Host, Audio));
dependencies.Cache(API = new APIAccess
{
Username = LocalConfig.Get<string>(OsuSetting.Username),
Token = LocalConfig.Get<string>(OsuSetting.Token)
});
dependencies.CacheAs<IAPIProvider>(API);
var api = new APIAccess(LocalConfig);
dependencies.Cache(api);
dependencies.CacheAs<IAPIProvider>(api);
dependencies.Cache(RulesetStore = new RulesetStore(contextFactory));
dependencies.Cache(FileStore = new FileStore(contextFactory, Host.Storage));
dependencies.Cache(BeatmapManager = new BeatmapManager(Host.Storage, contextFactory, RulesetStore, API, Host));
dependencies.Cache(BeatmapManager = new BeatmapManager(Host.Storage, contextFactory, RulesetStore, api, Host));
dependencies.Cache(ScoreStore = new ScoreStore(Host.Storage, contextFactory, Host, BeatmapManager, RulesetStore));
dependencies.Cache(KeyBindingStore = new KeyBindingStore(contextFactory, RulesetStore));
dependencies.Cache(SettingsStore = new SettingsStore(contextFactory));
@ -183,9 +179,9 @@ namespace osu.Game
lastBeatmap = b;
};
API.Register(this);
FileStore.Cleanup();
AddInternal(api);
}
private void runMigrations()
@ -211,16 +207,6 @@ namespace osu.Game
private WorkingBeatmap lastBeatmap;
public void APIStateChanged(APIAccess api, APIState state)
{
switch (state)
{
case APIState.Online:
LocalConfig.Set(OsuSetting.Username, LocalConfig.Get<bool>(OsuSetting.SaveUsername) ? API.Username : string.Empty);
break;
}
}
protected override void LoadComplete()
{
base.LoadComplete();
@ -253,24 +239,6 @@ namespace osu.Game
base.SetHost(host);
}
protected override void Update()
{
base.Update();
API.Update();
}
protected override void Dispose(bool isDisposing)
{
//refresh token may have changed.
if (LocalConfig != null && API != null)
{
LocalConfig.Set(OsuSetting.Token, LocalConfig.Get<bool>(OsuSetting.SavePassword) ? API.Token : string.Empty);
LocalConfig.Save();
}
base.Dispose(isDisposing);
}
private readonly List<ICanAcceptFiles> fileImporters = new List<ICanAcceptFiles>();
public void Import(params string[] paths)

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@ -186,7 +186,7 @@ namespace osu.Game.Overlays.Direct
progressBar.FadeOut(500);
};
request.DownloadProgressed += progress => progressBar.Current.Value = progress;
request.DownloadProgressed += progress => Schedule(() => progressBar.Current.Value = progress);
request.Success += data =>
{

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@ -210,7 +210,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
{
PlaceholderText = "Email address",
RelativeSizeAxes = Axes.X,
Text = api?.Username ?? string.Empty,
Text = api?.ProvidedUsername ?? string.Empty,
TabbableContentContainer = this
},
password = new OsuPasswordTextBox

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@ -18,7 +18,7 @@ using System.Collections.Generic;
namespace osu.Game.Screens.Play
{
public abstract class GameplayMenuOverlay : OverlayContainer, IRequireHighFrequencyMousePosition
public abstract class GameplayMenuOverlay : OverlayContainer
{
private const int transition_duration = 200;
private const int button_height = 70;

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@ -164,7 +164,7 @@ namespace osu.Game.Screens.Play
Alpha = 0,
},
RulesetContainer,
new SkipButton(firstObjectTime)
new SkipOverlay(firstObjectTime)
{
Clock = Clock, // skip button doesn't want to use the audio clock directly
ProcessCustomClock = false,

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@ -5,12 +5,14 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using OpenTK;
using osu.Framework.Localisation;
using osu.Framework.Threading;
using osu.Game.Screens.Menu;
using osu.Game.Screens.Play.PlayerSettings;
@ -21,7 +23,6 @@ namespace osu.Game.Screens.Play
private Player player;
private BeatmapMetadataDisplay info;
private VisualSettings visualSettings;
private bool showOverlays = true;
public override bool ShowOverlaysOnEnter => showOverlays;
@ -46,7 +47,8 @@ namespace osu.Game.Screens.Play
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
});
Add(visualSettings = new VisualSettings
Add(new VisualSettings
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
@ -93,7 +95,7 @@ namespace osu.Game.Screens.Play
contentIn();
info.Delay(750).FadeIn(500);
this.Delay(2150).Schedule(pushWhenLoaded);
this.Delay(1800).Schedule(pushWhenLoaded);
}
protected override void LogoArriving(OsuLogo logo, bool resuming)
@ -109,29 +111,65 @@ namespace osu.Game.Screens.Play
logo.Delay(resuming ? 0 : 500).MoveToOffset(new Vector2(0, -0.24f), 500, Easing.InOutExpo);
}
private bool weHandledMouseDown;
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
weHandledMouseDown = true;
return base.OnMouseDown(state, args);
}
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
{
weHandledMouseDown = false;
return base.OnMouseUp(state, args);
}
private ScheduledDelegate pushDebounce;
private bool readyForPush => player.LoadState == LoadState.Ready && IsHovered && (!GetContainingInputManager().CurrentState.Mouse.HasAnyButtonPressed || weHandledMouseDown);
private void pushWhenLoaded()
{
if (player.LoadState != LoadState.Ready || visualSettings.IsHovered)
if (!IsCurrentScreen) return;
try
{
if (!readyForPush)
{
// as the pushDebounce below has a delay, we need to keep checking and cancel a future debounce
// if we become unready for push during the delay.
pushDebounce?.Cancel();
pushDebounce = null;
return;
}
if (pushDebounce != null)
return;
pushDebounce = Scheduler.AddDelayed(() =>
{
contentOut();
this.Delay(250).Schedule(() =>
{
if (!IsCurrentScreen) return;
if (!Push(player))
Exit();
else
{
//By default, we want to load the player and never be returned to.
//Note that this may change if the player we load requested a re-run.
ValidForResume = false;
}
});
}, 500);
}
finally
{
Schedule(pushWhenLoaded);
return;
}
contentOut();
this.Delay(250).Schedule(() =>
{
if (!IsCurrentScreen) return;
if (!Push(player))
Exit();
else
{
//By default, we want to load the player and never be returned to.
//Note that this may change if the player we load requested a re-run.
ValidForResume = false;
}
});
}
protected override bool OnExiting(Screen next)

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@ -5,6 +5,7 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
@ -133,5 +134,8 @@ namespace osu.Game.Screens.Play.PlayerSettings
}
protected override Container<Drawable> Content => content;
protected override bool OnHover(InputState state) => true;
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true;
}
}

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@ -21,7 +21,7 @@ using osu.Game.Input.Bindings;
namespace osu.Game.Screens.Play
{
public class SkipButton : OverlayContainer, IKeyBindingHandler<GlobalAction>
public class SkipOverlay : OverlayContainer, IKeyBindingHandler<GlobalAction>
{
private readonly double startTime;
@ -35,8 +35,9 @@ namespace osu.Game.Screens.Play
private double displayTime;
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
protected override bool BlockPassThroughMouse => false;
public SkipButton(double startTime)
public SkipOverlay(double startTime)
{
this.startTime = startTime;
@ -51,12 +52,6 @@ namespace osu.Game.Screens.Play
Origin = Anchor.Centre;
}
protected override bool OnMouseMove(InputState state)
{
fadeContainer.State = Visibility.Visible;
return base.OnMouseMove(state);
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
@ -121,15 +116,9 @@ namespace osu.Game.Screens.Play
Expire();
}
protected override void PopIn()
{
this.FadeIn();
}
protected override void PopIn() => this.FadeIn();
protected override void PopOut()
{
this.FadeOut();
}
protected override void PopOut() => this.FadeOut();
protected override void Update()
{
@ -137,6 +126,13 @@ namespace osu.Game.Screens.Play
remainingTimeBox.ResizeWidthTo((float)Math.Max(0, 1 - (Time.Current - displayTime) / (beginFadeTime - displayTime)), 120, Easing.OutQuint);
}
protected override bool OnMouseMove(InputState state)
{
if (!state.Mouse.HasAnyButtonPressed)
fadeContainer.State = Visibility.Visible;
return base.OnMouseMove(state);
}
public bool OnPressed(GlobalAction action)
{
switch (action)
@ -176,7 +172,7 @@ namespace osu.Game.Screens.Play
if (stateChanged)
this.FadeIn(500, Easing.OutExpo);
if (!IsHovered)
if (!IsHovered && !IsDragged)
using (BeginDelayedSequence(1000))
scheduledHide = Schedule(() => State = Visibility.Hidden);
break;
@ -194,6 +190,18 @@ namespace osu.Game.Screens.Play
base.LoadComplete();
State = Visibility.Visible;
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
scheduledHide?.Cancel();
return base.OnMouseDown(state, args);
}
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
{
State = Visibility.Visible;
return base.OnMouseUp(state, args);
}
}
private class Button : OsuClickableContainer
@ -274,7 +282,7 @@ namespace osu.Game.Screens.Play
flow.TransformSpacingTo(new Vector2(5), 500, Easing.OutQuint);
box.FadeColour(colourHover, 500, Easing.OutQuint);
background.FadeTo(0.4f, 500, Easing.OutQuint);
return base.OnHover(state);
return true;
}
protected override void OnHoverLost(InputState state)

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@ -267,6 +267,8 @@
<Compile Include="Beatmaps\DifficultyCalculator.cs" />
<Compile Include="Beatmaps\Drawables\BeatmapBackgroundSprite.cs" />
<Compile Include="Beatmaps\Drawables\BeatmapSetCover.cs" />
<Compile Include="Beatmaps\Formats\IHasComboColours.cs" />
<Compile Include="Beatmaps\Formats\IHasCustomColours.cs" />
<Compile Include="Beatmaps\Formats\JsonBeatmapDecoder.cs" />
<Compile Include="Beatmaps\Formats\LegacyDecoder.cs" />
<Compile Include="Beatmaps\Formats\LegacyStoryboardDecoder.cs" />
@ -809,7 +811,7 @@
<Compile Include="Screens\Play\PlayerSettings\PlayerCheckbox.cs" />
<Compile Include="Screens\Play\PlayerSettings\PlayerSettingsGroup.cs" />
<Compile Include="Screens\Play\PlayerSettings\PlayerSliderBar.cs" />
<Compile Include="Screens\Play\SkipButton.cs" />
<Compile Include="Screens\Play\SkipOverlay.cs" />
<Compile Include="Screens\Play\SongProgress.cs" />
<Compile Include="Screens\Play\SongProgressBar.cs" />
<Compile Include="Screens\Play\SongProgressGraph.cs" />