Actually use the cancellation token

This commit is contained in:
smoogipoo
2020-05-15 18:17:39 +09:00
parent 4079642d58
commit 4719fcc291
5 changed files with 26 additions and 11 deletions

View File

@ -129,12 +129,19 @@ namespace osu.Game.Beatmaps
processor?.PreProcess();
// Compute default values for hitobjects, including creating nested hitobjects in-case they're needed
foreach (var obj in converted.HitObjects)
try
{
if (cancellationSource.IsCancellationRequested)
throw new BeatmapLoadTimeoutException(BeatmapInfo);
foreach (var obj in converted.HitObjects)
{
if (cancellationSource.IsCancellationRequested)
throw new BeatmapLoadTimeoutException(BeatmapInfo);
obj.ApplyDefaults(converted.ControlPointInfo, converted.BeatmapInfo.BaseDifficulty, cancellationSource.Token);
obj.ApplyDefaults(converted.ControlPointInfo, converted.BeatmapInfo.BaseDifficulty, cancellationSource.Token);
}
}
catch (OperationCanceledException)
{
throw new BeatmapLoadTimeoutException(BeatmapInfo);
}
foreach (var mod in mods.OfType<IApplicableToHitObject>())