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Merge branch 'master' into mod-overlay
# Conflicts: # osu.Desktop.VisualTests/osu.Desktop.VisualTests.csproj # osu.Game/Screens/Select/PlaySongSelect.cs # osu.Game/osu.Game.csproj
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@ -16,7 +16,7 @@ using osu.Game.Modes;
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namespace osu.Game.Overlays.Mods
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{
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class AlwaysPresentFlowContainer : FlowContainer
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class AlwaysPresentFlowContainer : FillFlowContainer
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{
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public override bool IsPresent => true;
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}
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@ -26,7 +26,7 @@ namespace osu.Game.Overlays.Mods
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private OsuSpriteText headerLabel;
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private AlwaysPresentFlowContainer buttonsContainer;
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public FlowContainer ButtonsContainer => buttonsContainer;
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public FillFlowContainer ButtonsContainer => buttonsContainer;
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public Action<Mod> Action;
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protected virtual Key[] ToggleKeys => new Key[] { };
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