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Merge pull request #13908 from peppy/editor-disallow-placement-when-untimed
Fix editor composer allowing object placement without timing present
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@ -6,6 +6,7 @@ using System.Collections.Generic;
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using System.Collections.Specialized;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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@ -63,10 +64,12 @@ namespace osu.Game.Rulesets.Edit
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private InputManager inputManager;
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private RadioButtonCollection toolboxCollection;
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private EditorRadioButtonCollection toolboxCollection;
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private FillFlowContainer togglesCollection;
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private IBindable<bool> hasTiming;
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protected HitObjectComposer(Ruleset ruleset)
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{
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Ruleset = ruleset;
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@ -126,7 +129,7 @@ namespace osu.Game.Rulesets.Edit
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{
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new ToolboxGroup("toolbox (1-9)")
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{
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Child = toolboxCollection = new RadioButtonCollection { RelativeSizeAxes = Axes.X }
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Child = toolboxCollection = new EditorRadioButtonCollection { RelativeSizeAxes = Axes.X }
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},
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new ToolboxGroup("toggles (Q~P)")
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{
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@ -160,6 +163,14 @@ namespace osu.Game.Rulesets.Edit
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base.LoadComplete();
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inputManager = GetContainingInputManager();
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hasTiming = EditorBeatmap.HasTiming.GetBoundCopy();
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hasTiming.BindValueChanged(timing =>
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{
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// it's important this is performed before the similar code in EditorRadioButton disables the button.
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if (!timing.NewValue)
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setSelectTool();
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});
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}
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public override Playfield Playfield => drawableRulesetWrapper.Playfield;
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@ -219,7 +230,8 @@ namespace osu.Game.Rulesets.Edit
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if (item != null)
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{
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item.Select();
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if (!item.Selected.Disabled)
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item.Select();
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return true;
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}
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}
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