Add debounce to notification sample playback logic

This commit is contained in:
Dean Herbert
2021-09-05 13:22:37 +09:00
parent 1d23ac0f2d
commit 473e15e8f3
5 changed files with 34 additions and 33 deletions

View File

@ -3,20 +3,18 @@
using System;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Game.Graphics;
using osuTK;
using osuTK.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Overlays.Notifications
{
@ -42,10 +40,7 @@ namespace osu.Game.Overlays.Notifications
/// </summary>
public virtual bool DisplayOnTop => true;
private Sample samplePopIn;
private Sample samplePopOut;
protected virtual string PopInSampleName => "UI/notification-pop-in";
protected virtual string PopOutSampleName => "UI/overlay-pop-out"; // TODO: replace with a unique sample?
public virtual string PopInSampleName => "UI/notification-pop-in";
protected NotificationLight Light;
private readonly CloseButton closeButton;
@ -114,7 +109,7 @@ namespace osu.Game.Overlays.Notifications
closeButton = new CloseButton
{
Alpha = 0,
Action = () => Close(),
Action = Close,
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Margin = new MarginPadding
@ -127,13 +122,6 @@ namespace osu.Game.Overlays.Notifications
});
}
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
samplePopIn = audio.Samples.Get(PopInSampleName);
samplePopOut = audio.Samples.Get(PopOutSampleName);
}
protected override bool OnHover(HoverEvent e)
{
closeButton.FadeIn(75);
@ -158,8 +146,6 @@ namespace osu.Game.Overlays.Notifications
{
base.LoadComplete();
samplePopIn?.Play();
this.FadeInFromZero(200);
NotificationContent.MoveToX(DrawSize.X);
NotificationContent.MoveToX(0, 500, Easing.OutQuint);
@ -167,15 +153,12 @@ namespace osu.Game.Overlays.Notifications
public bool WasClosed;
public virtual void Close(bool playSound = true)
public virtual void Close()
{
if (WasClosed) return;
WasClosed = true;
if (playSound)
samplePopOut?.Play();
Closed?.Invoke();
this.FadeOut(100);
Expire();

View File

@ -110,12 +110,7 @@ namespace osu.Game.Overlays.Notifications
private void clearAll()
{
bool first = true;
notifications.Children.ForEach(c =>
{
c.Close(first);
first = false;
});
notifications.Children.ForEach(c => c.Close());
}
protected override void Update()

View File

@ -150,12 +150,12 @@ namespace osu.Game.Overlays.Notifications
colourCancelled = colours.Red;
}
public override void Close(bool playSound = true)
public override void Close()
{
switch (State)
{
case ProgressNotificationState.Cancelled:
base.Close(playSound);
base.Close();
break;
case ProgressNotificationState.Active:

View File

@ -7,7 +7,7 @@ namespace osu.Game.Overlays.Notifications
{
public class SimpleErrorNotification : SimpleNotification
{
protected override string PopInSampleName => "UI/error-notification-pop-in";
public override string PopInSampleName => "UI/error-notification-pop-in";
public SimpleErrorNotification()
{