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Cleanup
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@ -170,8 +170,7 @@ namespace osu.Game.Screens.Play
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hudOverlay.Progress.OnSeek = pos => decoupledClock.Seek(pos);
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hudOverlay.ModsContainer.ShowMods = HitRenderer.HasReplayLoaded;
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foreach (var mod in Beatmap.Mods.Value)
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hudOverlay.ModsContainer.Add(mod);
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hudOverlay.ModsContainer.Mods.BindTo(Beatmap.Mods);
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//bind HitRenderer to ScoreProcessor and ourselves (for a pass situation)
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HitRenderer.OnAllJudged += onCompletion;
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