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Use new bind method
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@ -237,11 +237,8 @@ namespace osu.Game.Overlays
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protected override void LoadComplete()
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{
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beatmap.ValueChanged += beatmapChanged;
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beatmap.DisabledChanged += beatmapDisabledChanged;
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beatmapChanged(beatmap.Value);
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beatmap.BindValueChanged(beatmapChanged, true);
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beatmap.BindDisabledChanged(beatmapDisabledChanged, true);
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base.LoadComplete();
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}
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