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Use new bind method
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@ -47,9 +47,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
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private void load(IBindableBeatmap beatmap)
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{
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this.beatmap.BindTo(beatmap);
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beatmap.ValueChanged += beatmapChanged;
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beatmapChanged(beatmap.Value);
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this.beatmap.BindValueChanged(beatmapChanged, true);
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}
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private void beatmapChanged(WorkingBeatmap beatmap) => waveform.Beatmap = beatmap;
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@ -207,10 +207,8 @@ namespace osu.Game.Screens.Select
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Carousel.BeatmapSets = this.beatmaps.GetAllUsableBeatmapSetsEnumerable();
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Beatmap.DisabledChanged += disabled => Carousel.AllowSelection = !disabled;
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Beatmap.ValueChanged += workingBeatmapChanged;
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workingBeatmapChanged(Beatmap.Value);
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Beatmap.BindDisabledChanged(disabled => Carousel.AllowSelection = !disabled, true);
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Beatmap.BindValueChanged(workingBeatmapChanged);
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}
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public void Edit(BeatmapInfo beatmap)
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