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Use new bind method
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@ -207,10 +207,8 @@ namespace osu.Game.Screens.Select
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Carousel.BeatmapSets = this.beatmaps.GetAllUsableBeatmapSetsEnumerable();
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Beatmap.DisabledChanged += disabled => Carousel.AllowSelection = !disabled;
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Beatmap.ValueChanged += workingBeatmapChanged;
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workingBeatmapChanged(Beatmap.Value);
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Beatmap.BindDisabledChanged(disabled => Carousel.AllowSelection = !disabled, true);
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Beatmap.BindValueChanged(workingBeatmapChanged);
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}
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public void Edit(BeatmapInfo beatmap)
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