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Use new bind method
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@ -32,8 +32,7 @@ namespace osu.Game.Tests.Visual
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Dependencies.CacheAs<IFrameBasedClock>(Clock);
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Dependencies.CacheAs<IAdjustableClock>(Clock);
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Beatmap.ValueChanged += beatmapChanged;
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beatmapChanged(Beatmap.Value);
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Beatmap.BindValueChanged(beatmapChanged, true);
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}
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private void beatmapChanged(WorkingBeatmap working)
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