mirror of
https://github.com/osukey/osukey.git
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Fix encapsulation and remove target lookup overhead
This commit is contained in:
@ -3,6 +3,7 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Game.Extensions;
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using osu.Game.Extensions;
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using osu.Game.Skinning;
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using osu.Game.Skinning;
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@ -19,6 +20,21 @@ namespace osu.Game.Screens.Play.HUD
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Target = target;
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Target = target;
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}
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}
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public void Reload()
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{
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content = CurrentSkin.GetDrawableComponent(new SkinnableTargetComponent(Target)) as SkinnableTargetWrapper;
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ClearInternal();
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if (content != null)
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LoadComponentAsync(content, AddInternal);
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}
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public void Add(Drawable drawable)
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{
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content.Add(drawable);
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}
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public IEnumerable<SkinnableInfo> CreateSerialisedChildren() =>
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public IEnumerable<SkinnableInfo> CreateSerialisedChildren() =>
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content.Select(d => d.CreateSerialisedInformation());
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content.Select(d => d.CreateSerialisedInformation());
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@ -26,12 +42,7 @@ namespace osu.Game.Screens.Play.HUD
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{
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{
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base.SkinChanged(skin, allowFallback);
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base.SkinChanged(skin, allowFallback);
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content = skin.GetDrawableComponent(new SkinnableTargetComponent(Target)) as SkinnableTargetWrapper;
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Reload();
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ClearInternal();
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if (content != null)
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LoadComponentAsync(content, AddInternal);
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}
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}
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}
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}
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}
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}
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@ -4,8 +4,6 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Converters;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Extensions;
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using osu.Game.Extensions;
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@ -23,9 +21,6 @@ namespace osu.Game.Screens.Play.HUD
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{
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{
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public Type Type { get; set; }
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public Type Type { get; set; }
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[JsonConverter(typeof(StringEnumConverter))]
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public SkinnableTarget? Target { get; set; }
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public Vector2 Position { get; set; }
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public Vector2 Position { get; set; }
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public float Rotation { get; set; }
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public float Rotation { get; set; }
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@ -44,10 +39,6 @@ namespace osu.Game.Screens.Play.HUD
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{
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{
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Type = component.GetType();
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Type = component.GetType();
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ISkinnableTarget target = component.Parent as ISkinnableTarget;
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Target = target?.Target;
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Position = component.Position;
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Position = component.Position;
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Rotation = component.Rotation;
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Rotation = component.Rotation;
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Scale = component.Scale;
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Scale = component.Scale;
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@ -1,12 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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namespace osu.Game.Skinning
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{
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/// <summary>
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/// The default placement location for new <see cref="ISkinnableComponent"/>s.
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/// </summary>
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public interface IDefaultSkinnableTarget : ISkinnableTarget
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{
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}
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}
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@ -8,8 +8,18 @@ namespace osu.Game.Skinning
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/// <summary>
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/// <summary>
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/// Denotes a container which can house <see cref="ISkinnableComponent"/>s.
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/// Denotes a container which can house <see cref="ISkinnableComponent"/>s.
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/// </summary>
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/// </summary>
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public interface ISkinnableTarget : IDrawable
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public interface ISkinnableTarget
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{
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{
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public SkinnableTarget Target { get; }
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public SkinnableTarget Target { get; }
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/// <summary>
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/// Reload this target from the current skin.
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/// </summary>
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public void Reload();
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/// <summary>
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/// Add the provided item to this target.
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/// </summary>
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public void Add(Drawable drawable);
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}
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}
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}
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}
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@ -331,9 +331,8 @@ namespace osu.Game.Skinning
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switch (target.Target)
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switch (target.Target)
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{
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{
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case SkinnableTarget.MainHUDComponents:
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case SkinnableTarget.MainHUDComponents:
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return new SkinnableTargetWrapper(target.Target)
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return new SkinnableTargetWrapper
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{
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{
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RelativeSizeAxes = Axes.Both,
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Children = new[]
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Children = new[]
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{
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{
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// TODO: these should fallback to the osu!classic skin.
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// TODO: these should fallback to the osu!classic skin.
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