Merge branch 'master' into beatmap-listing-expanded

This commit is contained in:
Dan Balasescu
2020-04-20 17:18:18 +09:00
committed by GitHub
33 changed files with 652 additions and 129 deletions

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@ -0,0 +1,98 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Bindings;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Input.Bindings;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Gameplay
{
[HeadlessTest]
public class TestSceneKeyBindings : OsuManualInputManagerTestScene
{
private readonly ActionReceiver receiver;
public TestSceneKeyBindings()
{
Add(new TestKeyBindingContainer
{
Child = receiver = new ActionReceiver()
});
}
[Test]
public void TestDefaultsWhenNotDatabased()
{
AddStep("fire key", () =>
{
InputManager.PressKey(Key.A);
InputManager.ReleaseKey(Key.A);
});
AddAssert("received key", () => receiver.ReceivedAction);
}
private class TestRuleset : Ruleset
{
public override IEnumerable<Mod> GetModsFor(ModType type) =>
throw new System.NotImplementedException();
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) =>
throw new System.NotImplementedException();
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) =>
throw new System.NotImplementedException();
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) =>
throw new System.NotImplementedException();
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0)
{
return new[]
{
new KeyBinding(InputKey.A, TestAction.Down),
};
}
public override string Description => "test";
public override string ShortName => "test";
}
private enum TestAction
{
Down,
}
private class TestKeyBindingContainer : DatabasedKeyBindingContainer<TestAction>
{
public TestKeyBindingContainer()
: base(new TestRuleset().RulesetInfo, 0)
{
}
}
private class ActionReceiver : CompositeDrawable, IKeyBindingHandler<TestAction>
{
public bool ReceivedAction;
public bool OnPressed(TestAction action)
{
ReceivedAction = action == TestAction.Down;
return true;
}
public void OnReleased(TestAction action)
{
}
}
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Online.Chat;
using osu.Game.Rulesets;
using osu.Game.Users;
namespace osu.Game.Tests.Visual.Online
{
[HeadlessTest]
public class TestSceneNowPlayingCommand : OsuTestScene
{
[Cached(typeof(IChannelPostTarget))]
private PostTarget postTarget { get; set; }
public TestSceneNowPlayingCommand()
{
Add(postTarget = new PostTarget());
}
[Test]
public void TestGenericActivity()
{
AddStep("Set activity", () => API.Activity.Value = new UserActivity.InLobby());
AddStep("Run command", () => Add(new NowPlayingCommand()));
AddAssert("Check correct response", () => postTarget.LastMessage.Contains("is listening"));
}
[Test]
public void TestEditActivity()
{
AddStep("Set activity", () => API.Activity.Value = new UserActivity.Editing(new BeatmapInfo()));
AddStep("Run command", () => Add(new NowPlayingCommand()));
AddAssert("Check correct response", () => postTarget.LastMessage.Contains("is editing"));
}
[Test]
public void TestPlayActivity()
{
AddStep("Set activity", () => API.Activity.Value = new UserActivity.SoloGame(new BeatmapInfo(), new RulesetInfo()));
AddStep("Run command", () => Add(new NowPlayingCommand()));
AddAssert("Check correct response", () => postTarget.LastMessage.Contains("is playing"));
}
[TestCase(true)]
[TestCase(false)]
public void TestLinkPresence(bool hasOnlineId)
{
AddStep("Set activity", () => API.Activity.Value = new UserActivity.InLobby());
AddStep("Set beatmap", () => Beatmap.Value = new DummyWorkingBeatmap(null, null)
{
BeatmapInfo = { OnlineBeatmapID = hasOnlineId ? 1234 : (int?)null }
});
AddStep("Run command", () => Add(new NowPlayingCommand()));
if (hasOnlineId)
AddAssert("Check link presence", () => postTarget.LastMessage.Contains("https://osu.ppy.sh/b/1234"));
else
AddAssert("Check link not present", () => !postTarget.LastMessage.Contains("https://"));
}
public class PostTarget : Component, IChannelPostTarget
{
public void PostMessage(string text, bool isAction = false, Channel target = null)
{
LastMessage = text;
}
public string LastMessage { get; private set; }
}
}
}

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@ -359,6 +359,68 @@ namespace osu.Game.Tests.Visual.SongSelect
AddUntilStep("no selection", () => songSelect.Carousel.SelectedBeatmap == null);
}
[Test]
public void TestPresentNewRulesetNewBeatmap()
{
createSongSelect();
changeRuleset(2);
addRulesetImportStep(2);
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap.RulesetID == 2);
addRulesetImportStep(0);
addRulesetImportStep(0);
addRulesetImportStep(0);
BeatmapInfo target = null;
AddStep("select beatmap/ruleset externally", () =>
{
target = manager.GetAllUsableBeatmapSets()
.Last(b => b.Beatmaps.Any(bi => bi.RulesetID == 0)).Beatmaps.Last();
Ruleset.Value = rulesets.AvailableRulesets.First(r => r.ID == 0);
Beatmap.Value = manager.GetWorkingBeatmap(target);
});
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap.Equals(target));
// this is an important check, to make sure updateComponentFromBeatmap() was actually run
AddUntilStep("selection shown on wedge", () => songSelect.CurrentBeatmapDetailsBeatmap.BeatmapInfo == target);
}
[Test]
public void TestPresentNewBeatmapNewRuleset()
{
createSongSelect();
changeRuleset(2);
addRulesetImportStep(2);
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap.RulesetID == 2);
addRulesetImportStep(0);
addRulesetImportStep(0);
addRulesetImportStep(0);
BeatmapInfo target = null;
AddStep("select beatmap/ruleset externally", () =>
{
target = manager.GetAllUsableBeatmapSets()
.Last(b => b.Beatmaps.Any(bi => bi.RulesetID == 0)).Beatmaps.Last();
Beatmap.Value = manager.GetWorkingBeatmap(target);
Ruleset.Value = rulesets.AvailableRulesets.First(r => r.ID == 0);
});
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap.Equals(target));
AddUntilStep("has correct ruleset", () => Ruleset.Value.ID == 0);
// this is an important check, to make sure updateComponentFromBeatmap() was actually run
AddUntilStep("selection shown on wedge", () => songSelect.CurrentBeatmapDetailsBeatmap.BeatmapInfo == target);
}
[Test]
public void TestRulesetChangeResetsMods()
{