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Rename TimelineHitObjectDisplay to TimelineBlueprintContainer
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@ -18,11 +18,11 @@ using osuTK.Graphics;
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namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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{
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internal class TimelineHitObjectDisplay : BlueprintContainer
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internal class TimelineBlueprintContainer : BlueprintContainer
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{
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private DragEvent lastDragEvent;
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public TimelineHitObjectDisplay(EditorBeatmap beatmap)
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public TimelineBlueprintContainer(EditorBeatmap beatmap)
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{
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RelativeSizeAxes = Axes.Both;
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Anchor = Anchor.Centre;
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