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Rename TimelineHitObjectDisplay to TimelineBlueprintContainer
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using JetBrains.Annotations;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Screens.Edit.Components.Timelines.Summary.Parts;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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{
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internal class TimelineBlueprintContainer : BlueprintContainer
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{
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private DragEvent lastDragEvent;
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public TimelineBlueprintContainer(EditorBeatmap beatmap)
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{
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RelativeSizeAxes = Axes.Both;
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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Height = 0.4f;
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AddInternal(new Box
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{
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Colour = Color4.Black,
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RelativeSizeAxes = Axes.Both,
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Alpha = 0.1f,
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});
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}
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protected override SelectionBlueprintContainer CreateSelectionBlueprintContainer() => new TimelineSelectionBlueprintContainer { RelativeSizeAxes = Axes.Both };
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protected override void LoadComplete()
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{
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base.LoadComplete();
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DragBox.Alpha = 0;
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}
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protected override bool OnDrag(DragEvent e)
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{
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lastDragEvent = e;
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return base.OnDrag(e);
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}
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protected override bool OnDragEnd(DragEndEvent e)
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{
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lastDragEvent = null;
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return base.OnDragEnd(e);
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}
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protected override void Update()
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{
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// trigger every frame so drags continue to update selection while playback is scrolling the timeline.
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if (IsDragged)
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OnDrag(lastDragEvent);
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base.Update();
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}
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protected override SelectionHandler CreateSelectionHandler() => new TimelineSelectionHandler();
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internal class TimelineSelectionHandler : SelectionHandler
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{
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public override bool HandleMovement(MoveSelectionEvent moveEvent) => true;
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}
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protected override SelectionBlueprint CreateBlueprintFor(HitObject hitObject) => new TimelineHitObjectBlueprint(hitObject);
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protected override DragBox CreateDragBox(Action<RectangleF> performSelect) => new TimelineDragBox(performSelect);
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private class TimelineDragBox : DragBox
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{
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private Vector2 lastMouseDown;
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private float localMouseDown;
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public TimelineDragBox(Action<RectangleF> performSelect)
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: base(performSelect)
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{
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}
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protected override Drawable CreateBox() => new Box
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{
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RelativeSizeAxes = Axes.Y,
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Alpha = 0.3f
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};
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public override bool HandleDrag(MouseButtonEvent e)
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{
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// store the original position of the mouse down, as we may be scrolled during selection.
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if (lastMouseDown != e.ScreenSpaceMouseDownPosition)
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{
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lastMouseDown = e.ScreenSpaceMouseDownPosition;
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localMouseDown = e.MouseDownPosition.X;
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}
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float selection1 = localMouseDown;
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float selection2 = e.MousePosition.X;
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Box.X = Math.Min(selection1, selection2);
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Box.Width = Math.Abs(selection1 - selection2);
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PerformSelection?.Invoke(Box.ScreenSpaceDrawQuad.AABBFloat);
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return true;
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}
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}
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protected class TimelineSelectionBlueprintContainer : SelectionBlueprintContainer
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{
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protected override Container<SelectionBlueprint> Content { get; }
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public TimelineSelectionBlueprintContainer()
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{
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AddInternal(new TimelinePart<SelectionBlueprint>(Content = new Container<SelectionBlueprint> { RelativeSizeAxes = Axes.Both }) { RelativeSizeAxes = Axes.Both });
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}
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}
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private class TimelineHitObjectBlueprint : SelectionBlueprint
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{
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private readonly Circle circle;
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private readonly Container extensionBar;
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[UsedImplicitly]
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private readonly Bindable<double> startTime;
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public const float THICKNESS = 3;
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private const float circle_size = 16;
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => base.ReceivePositionalInputAt(screenSpacePos) || circle.ReceivePositionalInputAt(screenSpacePos);
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public TimelineHitObjectBlueprint(HitObject hitObject)
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: base(hitObject)
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{
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Anchor = Anchor.CentreLeft;
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Origin = Anchor.CentreLeft;
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startTime = hitObject.StartTimeBindable.GetBoundCopy();
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startTime.BindValueChanged(time => X = (float)time.NewValue, true);
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RelativePositionAxes = Axes.X;
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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if (hitObject is IHasEndTime)
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{
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AddInternal(extensionBar = new Container
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{
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CornerRadius = 2,
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Masking = true,
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Size = new Vector2(1, THICKNESS),
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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RelativePositionAxes = Axes.X,
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RelativeSizeAxes = Axes.X,
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Colour = Color4.Black,
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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}
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});
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}
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AddInternal(circle = new Circle
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{
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Size = new Vector2(circle_size),
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.Centre,
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RelativePositionAxes = Axes.X,
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AlwaysPresent = true,
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Colour = Color4.White,
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BorderColour = Color4.Black,
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BorderThickness = THICKNESS,
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});
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}
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protected override void Update()
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{
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base.Update();
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// no bindable so we perform this every update
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Width = (float)(HitObject.GetEndTime() - HitObject.StartTime);
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}
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protected override void OnSelected()
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{
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circle.BorderColour = Color4.Orange;
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if (extensionBar != null)
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extensionBar.Colour = Color4.Orange;
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}
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protected override void OnDeselected()
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{
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circle.BorderColour = Color4.Black;
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if (extensionBar != null)
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extensionBar.Colour = Color4.Black;
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}
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public override Quad SelectionQuad
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{
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get
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{
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// correctly include the circle in the selection quad region, as it is usually outside the blueprint itself.
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var circleQuad = circle.ScreenSpaceDrawQuad;
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var actualQuad = ScreenSpaceDrawQuad;
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return new Quad(circleQuad.TopLeft, Vector2.ComponentMax(actualQuad.TopRight, circleQuad.TopRight),
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circleQuad.BottomLeft, Vector2.ComponentMax(actualQuad.BottomRight, circleQuad.BottomRight));
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}
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}
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public override Vector2 SelectionPoint => ScreenSpaceDrawQuad.TopLeft;
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}
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}
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}
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