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Merge branch 'master' into better-hitsounds
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@ -56,13 +56,17 @@ namespace osu.Game.Modes.Objects.Drawables
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Samples.ForEach(s => s?.Play());
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}
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protected override void LoadComplete()
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[BackgroundDependencyLoader]
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private void load()
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{
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base.LoadComplete();
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//we may be setting a custom judgement in test cases or what not.
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if (Judgement == null)
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Judgement = CreateJudgement();
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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//force application of the state that was set before we loaded.
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UpdateState(State);
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