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Weld -> BindWith.
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@ -24,32 +24,32 @@ namespace osu.Game.Overlays.Options.Sections
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new OsuCheckbox
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{
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LabelText = "Background video",
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Bindable = config.GetWeldedBindable<bool>(OsuConfig.VideoEditor)
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Bindable = config.GetBindable<bool>(OsuConfig.VideoEditor)
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},
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new OsuCheckbox
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{
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LabelText = "Always use default skin",
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Bindable = config.GetWeldedBindable<bool>(OsuConfig.EditorDefaultSkin)
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Bindable = config.GetBindable<bool>(OsuConfig.EditorDefaultSkin)
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},
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new OsuCheckbox
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{
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LabelText = "Snaking sliders",
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Bindable = config.GetWeldedBindable<bool>(OsuConfig.EditorSnakingSliders)
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Bindable = config.GetBindable<bool>(OsuConfig.EditorSnakingSliders)
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},
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new OsuCheckbox
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{
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LabelText = "Hit animations",
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Bindable = config.GetWeldedBindable<bool>(OsuConfig.EditorHitAnimations)
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Bindable = config.GetBindable<bool>(OsuConfig.EditorHitAnimations)
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},
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new OsuCheckbox
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{
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LabelText = "Follow points",
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Bindable = config.GetWeldedBindable<bool>(OsuConfig.EditorFollowPoints)
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Bindable = config.GetBindable<bool>(OsuConfig.EditorFollowPoints)
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},
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new OsuCheckbox
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{
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LabelText = "Stacking",
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Bindable = config.GetWeldedBindable<bool>(OsuConfig.EditorStacking)
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Bindable = config.GetBindable<bool>(OsuConfig.EditorStacking)
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},
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};
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}
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