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Weld -> BindWith.
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@ -46,7 +46,8 @@ namespace osu.Game.Screens
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[BackgroundDependencyLoader(permitNulls: true)]
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private void load(OsuGameBase game)
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{
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beatmap.Weld(game?.Beatmap);
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if (game != null)
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beatmap.BindTo(game.Beatmap);
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beatmap.ValueChanged += beatmap_ValueChanged;
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}
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