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Split out animation triggering of MainCirclePiece
to be interface driven
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@ -182,6 +182,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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// todo: temporary / arbitrary, used for lifetime optimisation.
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this.Delay(800).FadeOut();
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(CirclePiece.Drawable as IMainCirclePiece)?.Animate(state);
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switch (state)
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{
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case ArmedState.Idle:
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