Split out animation triggering of MainCirclePiece to be interface driven

This commit is contained in:
Dean Herbert
2021-04-21 19:15:10 +09:00
parent 9d8f0c854d
commit 47a4a07024
4 changed files with 24 additions and 10 deletions

View File

@ -182,6 +182,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
// todo: temporary / arbitrary, used for lifetime optimisation.
this.Delay(800).FadeOut();
(CirclePiece.Drawable as IMainCirclePiece)?.Animate(state);
switch (state)
{
case ArmedState.Idle: