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Adjust osu! hitobject fade-ins to support AR>10
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@ -110,8 +110,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
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double startTime = start.GetEndTime();
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double duration = end.StartTime - startTime;
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// For now, adjust the pre-empt for approach rates > 10.
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double preempt = PREEMPT * Math.Min(1, start.TimePreempt / 450);
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fadeOutTime = startTime + fraction * duration;
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fadeInTime = fadeOutTime - PREEMPT;
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fadeInTime = fadeOutTime - preempt;
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}
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}
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}
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