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Use ShortName for mode.
- Also set the ruleset when fetching scores in BeatmapSetOverlay
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@ -69,25 +69,7 @@ namespace osu.Game.Online.API.Requests
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break;
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break;
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}
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}
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switch (ruleset?.Name)
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req.AddParameter(@"mode", ruleset?.ShortName ?? @"osu");
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{
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default:
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case @"osu!":
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req.AddParameter(@"mode", @"osu");
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break;
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case @"osu!taiko":
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req.AddParameter(@"mode", @"taiko");
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break;
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case @"osu!catch":
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req.AddParameter(@"mode", @"catch");
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break;
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case @"osu!mania":
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req.AddParameter(@"mode", @"mania");
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break;
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}
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return req;
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return req;
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}
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}
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@ -104,7 +104,7 @@ namespace osu.Game.Overlays
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scores.IsLoading = true;
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scores.IsLoading = true;
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getScoresRequest = new GetScoresRequest(beatmap);
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getScoresRequest = new GetScoresRequest(beatmap, beatmap.Ruleset);
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getScoresRequest.Success += r =>
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getScoresRequest.Success += r =>
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{
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{
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scores.Scores = r.Scores;
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scores.Scores = r.Scores;
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@ -289,7 +289,7 @@ namespace osu.Game.Screens.Select.Leaderboards
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{
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{
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Height = 26;
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Height = 26;
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Width = 26;
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Width = 26;
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Child = new ClickableContainer
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Child = new OsuClickableContainer
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{
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{
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AutoSizeAxes = Axes.Both,
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AutoSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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