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CI fixes.
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@ -27,14 +27,14 @@ namespace osu.Game.Rulesets.Taiko.Objects
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/// </summary>
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internal double Strain = 1;
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private double timeElapsed = 0;
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private double timeElapsed;
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private int sameTypeSince = 1;
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private bool isRim => BaseHitObject is RimHit;
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public TaikoHitObjectDifficulty(TaikoHitObject baseHitObject)
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{
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this.BaseHitObject = baseHitObject;
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BaseHitObject = baseHitObject;
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}
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internal void CalculateStrains(TaikoHitObjectDifficulty previousHitObject, double timeRate)
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