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Fix possibility of test rulesets being discovered from assemblies
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@ -15,7 +15,7 @@ using OpenTK;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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public class OsuBeatmapConversionTest : BeatmapConversionTest<TestOsuRuleset, ConvertValue>
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internal class OsuBeatmapConversionTest : BeatmapConversionTest<TestOsuRuleset, ConvertValue>
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{
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protected override string ResourceAssembly => "osu.Game.Rulesets.Osu";
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@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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protected override IBeatmapConverter CreateConverter(IBeatmap beatmap) => new OsuBeatmapConverter(beatmap);
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}
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public struct ConvertValue : IEquatable<ConvertValue>
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internal struct ConvertValue : IEquatable<ConvertValue>
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{
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/// <summary>
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/// A sane value to account for osu!stable using ints everwhere.
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@ -68,7 +68,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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&& Precision.AlmostEquals(EndY, other.EndY, conversion_lenience);
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}
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public class TestOsuRuleset : OsuRuleset
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internal class TestOsuRuleset : OsuRuleset
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{
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}
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}
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