Fix possibility of test rulesets being discovered from assemblies

This commit is contained in:
smoogipoo
2018-05-14 19:39:23 +09:00
parent f0b7ed238c
commit 47cf4f27fb
5 changed files with 13 additions and 13 deletions

View File

@ -15,7 +15,7 @@ using OpenTK;
namespace osu.Game.Rulesets.Osu.Tests
{
public class OsuBeatmapConversionTest : BeatmapConversionTest<TestOsuRuleset, ConvertValue>
internal class OsuBeatmapConversionTest : BeatmapConversionTest<TestOsuRuleset, ConvertValue>
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Osu";
@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Osu.Tests
protected override IBeatmapConverter CreateConverter(IBeatmap beatmap) => new OsuBeatmapConverter(beatmap);
}
public struct ConvertValue : IEquatable<ConvertValue>
internal struct ConvertValue : IEquatable<ConvertValue>
{
/// <summary>
/// A sane value to account for osu!stable using ints everwhere.
@ -68,7 +68,7 @@ namespace osu.Game.Rulesets.Osu.Tests
&& Precision.AlmostEquals(EndY, other.EndY, conversion_lenience);
}
public class TestOsuRuleset : OsuRuleset
internal class TestOsuRuleset : OsuRuleset
{
}
}