Fix possibility of test rulesets being discovered from assemblies

This commit is contained in:
smoogipoo
2018-05-14 19:39:23 +09:00
parent f0b7ed238c
commit 47cf4f27fb
5 changed files with 13 additions and 13 deletions

View File

@ -14,7 +14,7 @@ using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Taiko.Tests
{
public class TaikoBeatmapConversionTest : BeatmapConversionTest<TestTaikoRuleset, ConvertValue>
internal class TaikoBeatmapConversionTest : BeatmapConversionTest<TestTaikoRuleset, ConvertValue>
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Taiko";
@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
protected override IBeatmapConverter CreateConverter(IBeatmap beatmap) => new TaikoBeatmapConverter(beatmap);
}
public struct ConvertValue : IEquatable<ConvertValue>
internal struct ConvertValue : IEquatable<ConvertValue>
{
/// <summary>
/// A sane value to account for osu!stable using ints everwhere.
@ -68,7 +68,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
&& IsStrong == other.IsStrong;
}
public class TestTaikoRuleset : TaikoRuleset
internal class TestTaikoRuleset : TaikoRuleset
{
}
}