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Fix possibility of test rulesets being discovered from assemblies
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@ -14,7 +14,7 @@ using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Rulesets.Taiko.Tests
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{
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public class TaikoBeatmapConversionTest : BeatmapConversionTest<TestTaikoRuleset, ConvertValue>
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internal class TaikoBeatmapConversionTest : BeatmapConversionTest<TestTaikoRuleset, ConvertValue>
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{
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protected override string ResourceAssembly => "osu.Game.Rulesets.Taiko";
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@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
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protected override IBeatmapConverter CreateConverter(IBeatmap beatmap) => new TaikoBeatmapConverter(beatmap);
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}
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public struct ConvertValue : IEquatable<ConvertValue>
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internal struct ConvertValue : IEquatable<ConvertValue>
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{
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/// <summary>
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/// A sane value to account for osu!stable using ints everwhere.
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@ -68,7 +68,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
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&& IsStrong == other.IsStrong;
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}
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public class TestTaikoRuleset : TaikoRuleset
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internal class TestTaikoRuleset : TaikoRuleset
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{
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}
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}
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