Merge branch 'master' into editor-metadata-name-unification

This commit is contained in:
Salman Ahmed
2022-06-16 18:53:23 +03:00
71 changed files with 1035 additions and 687 deletions

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@ -10,6 +10,7 @@ using osu.Framework.Graphics.UserInterface;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Objects;
@ -61,6 +62,21 @@ namespace osu.Game.Tests.Visual.Editing
AddUntilStep("context menu is visible", () => contextMenuContainer.ChildrenOfType<OsuContextMenu>().Single().State == MenuState.Open);
}
[Test]
public void TestSelectAndShowContextMenuOutsideBounds()
{
var addedObject = new HitCircle { StartTime = 100, Position = OsuPlayfield.BASE_SIZE };
AddStep("add hitobject", () => EditorBeatmap.Add(addedObject));
AddStep("descale blueprint container", () => this.ChildrenOfType<HitObjectComposer>().Single().Scale = new Vector2(0.5f));
AddStep("move mouse to bottom-right", () => InputManager.MoveMouseTo(blueprintContainer.ToScreenSpace(blueprintContainer.LayoutRectangle.BottomRight + new Vector2(10))));
AddStep("right click", () => InputManager.Click(MouseButton.Right));
AddUntilStep("hitobject selected", () => EditorBeatmap.SelectedHitObjects.Single() == addedObject);
AddUntilStep("context menu is visible", () => contextMenuContainer.ChildrenOfType<OsuContextMenu>().Single().State == MenuState.Open);
}
[Test]
public void TestNudgeSelection()
{

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@ -78,6 +78,21 @@ namespace osu.Game.Tests.Visual.Editing
AddAssert("Inner container width matches scroll container", () => innerBox.DrawWidth == scrollContainer.DrawWidth);
}
[Test]
public void TestZoomRangeUpdate()
{
AddStep("set zoom to 2", () => scrollContainer.Zoom = 2);
AddStep("set min zoom to 5", () => scrollContainer.MinZoom = 5);
AddAssert("zoom = 5", () => scrollContainer.Zoom == 5);
AddStep("set max zoom to 10", () => scrollContainer.MaxZoom = 10);
AddAssert("zoom = 5", () => scrollContainer.Zoom == 5);
AddStep("set min zoom to 20", () => scrollContainer.MinZoom = 20);
AddStep("set max zoom to 40", () => scrollContainer.MaxZoom = 40);
AddAssert("zoom = 20", () => scrollContainer.Zoom == 20);
}
[Test]
public void TestZoom0()
{

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using JetBrains.Annotations;
using Moq;
using NUnit.Framework;
using osu.Framework.Allocation;
@ -13,6 +14,7 @@ using osu.Framework.Graphics.Shapes;
using osu.Framework.Testing;
using osu.Game.Graphics.Containers;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using osu.Game.Overlays.Toolbar;
using osu.Game.Rulesets;
using osuTK.Graphics;
@ -28,21 +30,44 @@ namespace osu.Game.Tests.Visual.Menus
[Resolved]
private IRulesetStore rulesets { get; set; }
private readonly Mock<INotificationOverlay> notifications = new Mock<INotificationOverlay>();
[Cached]
private readonly NowPlayingOverlay nowPlayingOverlay = new NowPlayingOverlay
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Y = Toolbar.HEIGHT,
};
[Cached]
private readonly VolumeOverlay volumeOverlay = new VolumeOverlay
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
};
private readonly Mock<TestNotificationOverlay> notifications = new Mock<TestNotificationOverlay>();
private readonly BindableInt unreadNotificationCount = new BindableInt();
[BackgroundDependencyLoader]
private void load()
{
Dependencies.CacheAs(notifications.Object);
Dependencies.CacheAs<INotificationOverlay>(notifications.Object);
notifications.SetupGet(n => n.UnreadCount).Returns(unreadNotificationCount);
}
[SetUp]
public void SetUp() => Schedule(() =>
{
Child = toolbar = new TestToolbar { State = { Value = Visibility.Visible } };
Remove(nowPlayingOverlay);
Remove(volumeOverlay);
Children = new Drawable[]
{
nowPlayingOverlay,
volumeOverlay,
toolbar = new TestToolbar { State = { Value = Visibility.Visible } },
};
});
[Test]
@ -122,9 +147,51 @@ namespace osu.Game.Tests.Visual.Menus
AddAssert("not scrolled", () => scroll.Current == 0);
}
[Test]
public void TestVolumeControlViaMusicButtonScroll()
{
AddStep("hover toolbar music button", () => InputManager.MoveMouseTo(this.ChildrenOfType<ToolbarMusicButton>().Single()));
AddStep("reset volume", () => Audio.Volume.Value = 1);
AddRepeatStep("scroll down", () => InputManager.ScrollVerticalBy(-10), 5);
AddAssert("volume lowered down", () => Audio.Volume.Value < 1);
AddRepeatStep("scroll up", () => InputManager.ScrollVerticalBy(10), 5);
AddAssert("volume raised up", () => Audio.Volume.Value == 1);
}
[Test]
public void TestVolumeControlViaMusicButtonArrowKeys()
{
AddStep("hover toolbar music button", () => InputManager.MoveMouseTo(this.ChildrenOfType<ToolbarMusicButton>().Single()));
AddStep("reset volume", () => Audio.Volume.Value = 1);
AddRepeatStep("arrow down", () => InputManager.Key(Key.Down), 5);
AddAssert("volume lowered down", () => Audio.Volume.Value < 1);
AddRepeatStep("arrow up", () => InputManager.Key(Key.Up), 5);
AddAssert("volume raised up", () => Audio.Volume.Value == 1);
}
public class TestToolbar : Toolbar
{
public new Bindable<OverlayActivation> OverlayActivationMode => base.OverlayActivationMode as Bindable<OverlayActivation>;
}
// interface mocks break hot reload, mocking this stub implementation instead works around it.
// see: https://github.com/moq/moq4/issues/1252
[UsedImplicitly]
public class TestNotificationOverlay : INotificationOverlay
{
public virtual void Post(Notification notification)
{
}
public virtual void Hide()
{
}
public virtual IBindable<int> UnreadCount => null;
}
}
}

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@ -0,0 +1,56 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Graphics.Containers;
using osu.Framework.Platform;
using osu.Game.Configuration;
using osu.Game.Online.API;
using osu.Game.Overlays.Notifications;
namespace osu.Game.Tests.Visual.Navigation
{
[System.ComponentModel.Description("game with first-run setup overlay")]
public class TestSceneFirstRunGame : OsuGameTestScene
{
public override void SetUpSteps()
{
base.SetUpSteps();
AddUntilStep("Wait for first-run setup", () => Game.FirstRunOverlay.State.Value == Visibility.Visible);
}
[Test]
public void TestImportantNotificationDoesntInterruptSetup()
{
AddStep("post important notification", () => Game.Notifications.Post(new SimpleNotification { Text = "Important notification" }));
AddAssert("no notification posted", () => Game.Notifications.UnreadCount.Value == 0);
AddAssert("first-run setup still visible", () => Game.FirstRunOverlay.State.Value == Visibility.Visible);
AddUntilStep("finish first-run setup", () =>
{
Game.FirstRunOverlay.NextButton.TriggerClick();
return Game.FirstRunOverlay.State.Value == Visibility.Hidden;
});
AddWaitStep("wait for post delay", 5);
AddAssert("notifications shown", () => Game.Notifications.State.Value == Visibility.Visible);
AddAssert("notification posted", () => Game.Notifications.UnreadCount.Value == 1);
}
protected override TestOsuGame CreateTestGame() => new FirstRunGame(LocalStorage, API);
private class FirstRunGame : TestOsuGame
{
public FirstRunGame(Storage storage, IAPIProvider api, string[] args = null)
: base(storage, api, args)
{
}
protected override void LoadComplete()
{
base.LoadComplete();
LocalConfig.SetValue(OsuSetting.ShowFirstRunSetup, true);
}
}
}
}