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Remove AvailableMods
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@ -8,8 +8,6 @@ using osu.Game.Modes.Osu.UI;
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using osu.Game.Modes.Taiko.UI;
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using osu.Game.Modes.UI;
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using osu.Game.Beatmaps;
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using osu.Game.Overlays.Mods;
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using OpenTK.Input;
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namespace osu.Game.Modes.Taiko
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{
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@ -19,20 +17,6 @@ namespace osu.Game.Modes.Taiko
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public override HitRenderer CreateHitRendererWith(Beatmap beatmap) => new TaikoHitRenderer { Beatmap = beatmap };
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public override IEnumerable<Mod> AvailableMods => new Mod[]
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{
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new TaikoModNoFail(),
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new TaikoModEasy(),
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new TaikoModHidden(),
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new TaikoModHardRock(),
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new TaikoModSuddenDeath(),
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new TaikoModDoubleTime(),
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new TaikoModRelax(),
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new TaikoModHalfTime(),
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new TaikoModNightcore(),
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new TaikoModFlashlight(),
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};
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public override IEnumerable<Mod> GetModsFor(ModType type)
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{
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switch (type)
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