Avoid polluting Player with HUD-specific code.

This commit is contained in:
Dean Herbert
2017-05-08 11:48:40 +09:00
parent 10910cfcef
commit 48368779ab
2 changed files with 5 additions and 4 deletions

View File

@ -356,10 +356,6 @@ namespace osu.Game.Screens.Play
hitRendererContainer.Alpha = 0;
hitRendererContainer.FadeIn(750, EasingTypes.OutQuint);
if (!HitRenderer.HasReplayLoaded)
using (hudOverlay.ModDisplay.BeginDelayedSequence(2000))
hudOverlay.ModDisplay.FadeOut(200);
}
protected override void OnSuspending(Screen next)