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Added ability to edit mod presets
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140
osu.Game/Overlays/Mods/EditPresetPopover.cs
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140
osu.Game/Overlays/Mods/EditPresetPopover.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Extensions;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Localisation;
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using osu.Game.Rulesets.Mods;
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using osuTK;
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namespace osu.Game.Overlays.Mods
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{
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internal partial class EditPresetPopover : OsuPopover
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{
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private readonly ModPresetPanel button;
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private readonly LabelledTextBox nameTextBox;
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private readonly LabelledTextBox descriptionTextBox;
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private readonly LabelledSwitchButton useCurrentSwitch;
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private readonly ShearedButton createButton;
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[Resolved]
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private Bindable<IReadOnlyList<Mod>> selectedMods { get; set; } = null!;
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private readonly ModPreset preset;
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public EditPresetPopover(ModPresetPanel modPresetPanel)
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{
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button = modPresetPanel;
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preset = button.Preset.Value;
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Child = new FillFlowContainer
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{
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Width = 300,
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AutoSizeAxes = Axes.Y,
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Spacing = new Vector2(7),
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Children = new Drawable[]
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{
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nameTextBox = new LabelledTextBox
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Label = CommonStrings.Name,
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TabbableContentContainer = this
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},
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descriptionTextBox = new LabelledTextBox
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Label = CommonStrings.Description,
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TabbableContentContainer = this
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},
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useCurrentSwitch = new LabelledSwitchButton
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Label = "Use Current Mod select",
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},
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createButton = new ShearedButton
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Text = CommonStrings.MenuBarEdit,
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Action = tryEditPreset
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}
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}
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};
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}
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider colourProvider, OsuColour colours)
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{
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Body.BorderThickness = 3;
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Body.BorderColour = colours.Orange1;
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nameTextBox.Current.Value = preset.Name;
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descriptionTextBox.Current.Value = preset.Description;
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selectedMods.BindValueChanged(_ => updateMods(), true);
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createButton.DarkerColour = colours.Orange1;
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createButton.LighterColour = colours.Orange0;
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createButton.TextColour = colourProvider.Background6;
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}
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private void updateMods()
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{
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useCurrentSwitch.Current.Disabled = false;
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// disable the switch when mod is equal.
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if (button.Active.Value)
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{
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useCurrentSwitch.Current.Value = true;
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useCurrentSwitch.Current.Disabled = true;
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}
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else
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{
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useCurrentSwitch.Current.Value = false;
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useCurrentSwitch.Current.Disabled = !selectedMods.Value.Any();
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}
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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ScheduleAfterChildren(() => GetContainingInputManager().ChangeFocus(nameTextBox));
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}
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private void tryEditPreset()
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{
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if (string.IsNullOrWhiteSpace(nameTextBox.Current.Value))
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{
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Body.Shake();
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return;
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}
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button.Preset.PerformWrite(s =>
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{
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s.Name = nameTextBox.Current.Value;
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s.Description = descriptionTextBox.Current.Value;
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if (useCurrentSwitch.Current.Value)
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{
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s.Mods = selectedMods.Value.ToArray();
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}
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});
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this.HidePopover();
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}
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}
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}
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