mirror of
https://github.com/osukey/osukey.git
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Merge branch 'master' into importer-returns-live
This commit is contained in:
@ -145,7 +145,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddStep("select next and enter", () =>
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{
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InputManager.MoveMouseTo(songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmap>()
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.First(b => ((CarouselBeatmap)b.Item).Beatmap != songSelect.Carousel.SelectedBeatmap));
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.First(b => ((CarouselBeatmap)b.Item).BeatmapInfo != songSelect.Carousel.SelectedBeatmapInfo));
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InputManager.Click(MouseButton.Left);
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@ -172,7 +172,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddStep("select next and enter", () =>
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{
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InputManager.MoveMouseTo(songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmap>()
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.First(b => ((CarouselBeatmap)b.Item).Beatmap != songSelect.Carousel.SelectedBeatmap));
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.First(b => ((CarouselBeatmap)b.Item).BeatmapInfo != songSelect.Carousel.SelectedBeatmapInfo));
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InputManager.PressButton(MouseButton.Left);
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@ -312,7 +312,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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{
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createSongSelect();
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addRulesetImportStep(2);
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AddUntilStep("no selection", () => songSelect.Carousel.SelectedBeatmap == null);
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AddUntilStep("no selection", () => songSelect.Carousel.SelectedBeatmapInfo == null);
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}
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[Test]
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@ -322,13 +322,13 @@ namespace osu.Game.Tests.Visual.SongSelect
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changeRuleset(2);
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addRulesetImportStep(2);
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addRulesetImportStep(1);
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AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap.RulesetID == 2);
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AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo.RulesetID == 2);
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changeRuleset(1);
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AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap.RulesetID == 1);
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AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo.RulesetID == 1);
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changeRuleset(0);
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AddUntilStep("no selection", () => songSelect.Carousel.SelectedBeatmap == null);
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AddUntilStep("no selection", () => songSelect.Carousel.SelectedBeatmapInfo == null);
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}
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[Test]
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@ -338,7 +338,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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changeRuleset(2);
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addRulesetImportStep(2);
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AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap.RulesetID == 2);
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AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo.RulesetID == 2);
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addRulesetImportStep(0);
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addRulesetImportStep(0);
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@ -355,7 +355,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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Beatmap.Value = manager.GetWorkingBeatmap(target);
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});
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AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap.Equals(target));
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AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo.Equals(target));
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// this is an important check, to make sure updateComponentFromBeatmap() was actually run
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AddUntilStep("selection shown on wedge", () => songSelect.CurrentBeatmapDetailsBeatmap.BeatmapInfo.Equals(target));
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@ -368,7 +368,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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changeRuleset(2);
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addRulesetImportStep(2);
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AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap.RulesetID == 2);
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AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo.RulesetID == 2);
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addRulesetImportStep(0);
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addRulesetImportStep(0);
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@ -385,7 +385,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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Ruleset.Value = rulesets.AvailableRulesets.First(r => r.ID == 0);
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});
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AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap.Equals(target));
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AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo.Equals(target));
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AddUntilStep("has correct ruleset", () => Ruleset.Value.ID == 0);
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@ -444,7 +444,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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{
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createSongSelect();
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addManyTestMaps();
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AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap != null);
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AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo != null);
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bool startRequested = false;
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@ -473,13 +473,13 @@ namespace osu.Game.Tests.Visual.SongSelect
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// used for filter check below
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AddStep("allow convert display", () => config.SetValue(OsuSetting.ShowConvertedBeatmaps, true));
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AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap != null);
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AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo != null);
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AddStep("set filter text", () => songSelect.FilterControl.ChildrenOfType<SearchTextBox>().First().Text = "nonono");
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AddUntilStep("dummy selected", () => Beatmap.Value is DummyWorkingBeatmap);
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AddUntilStep("has no selection", () => songSelect.Carousel.SelectedBeatmap == null);
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AddUntilStep("has no selection", () => songSelect.Carousel.SelectedBeatmapInfo == null);
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BeatmapInfo target = null;
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@ -494,7 +494,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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Beatmap.Value = manager.GetWorkingBeatmap(target);
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});
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AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap != null);
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AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo != null);
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AddAssert("selected only shows expected ruleset (plus converts)", () =>
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{
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@ -502,16 +502,16 @@ namespace osu.Game.Tests.Visual.SongSelect
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// special case for converts checked here.
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return selectedPanel.ChildrenOfType<FilterableDifficultyIcon>().All(i =>
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i.IsFiltered || i.Item.Beatmap.Ruleset.ID == targetRuleset || i.Item.Beatmap.Ruleset.ID == 0);
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i.IsFiltered || i.Item.BeatmapInfo.Ruleset.ID == targetRuleset || i.Item.BeatmapInfo.Ruleset.ID == 0);
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});
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AddUntilStep("carousel has correct", () => songSelect.Carousel.SelectedBeatmap?.OnlineBeatmapID == target.OnlineBeatmapID);
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AddUntilStep("carousel has correct", () => songSelect.Carousel.SelectedBeatmapInfo?.OnlineBeatmapID == target.OnlineBeatmapID);
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AddUntilStep("game has correct", () => Beatmap.Value.BeatmapInfo.OnlineBeatmapID == target.OnlineBeatmapID);
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AddStep("reset filter text", () => songSelect.FilterControl.ChildrenOfType<SearchTextBox>().First().Text = string.Empty);
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AddAssert("game still correct", () => Beatmap.Value?.BeatmapInfo.OnlineBeatmapID == target.OnlineBeatmapID);
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AddAssert("carousel still correct", () => songSelect.Carousel.SelectedBeatmap.OnlineBeatmapID == target.OnlineBeatmapID);
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AddAssert("carousel still correct", () => songSelect.Carousel.SelectedBeatmapInfo.OnlineBeatmapID == target.OnlineBeatmapID);
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}
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[Test]
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@ -522,13 +522,13 @@ namespace osu.Game.Tests.Visual.SongSelect
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changeRuleset(0);
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AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap != null);
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AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo != null);
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AddStep("set filter text", () => songSelect.FilterControl.ChildrenOfType<SearchTextBox>().First().Text = "nonono");
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AddUntilStep("dummy selected", () => Beatmap.Value is DummyWorkingBeatmap);
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AddUntilStep("has no selection", () => songSelect.Carousel.SelectedBeatmap == null);
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AddUntilStep("has no selection", () => songSelect.Carousel.SelectedBeatmapInfo == null);
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BeatmapInfo target = null;
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@ -540,15 +540,15 @@ namespace osu.Game.Tests.Visual.SongSelect
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Beatmap.Value = manager.GetWorkingBeatmap(target);
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});
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AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap != null);
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AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo != null);
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AddUntilStep("carousel has correct", () => songSelect.Carousel.SelectedBeatmap?.OnlineBeatmapID == target.OnlineBeatmapID);
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AddUntilStep("carousel has correct", () => songSelect.Carousel.SelectedBeatmapInfo?.OnlineBeatmapID == target.OnlineBeatmapID);
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AddUntilStep("game has correct", () => Beatmap.Value.BeatmapInfo.OnlineBeatmapID == target.OnlineBeatmapID);
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AddStep("set filter text", () => songSelect.FilterControl.ChildrenOfType<SearchTextBox>().First().Text = "nononoo");
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AddUntilStep("game lost selection", () => Beatmap.Value is DummyWorkingBeatmap);
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AddAssert("carousel lost selection", () => songSelect.Carousel.SelectedBeatmap == null);
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AddAssert("carousel lost selection", () => songSelect.Carousel.SelectedBeatmapInfo == null);
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}
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[Test]
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@ -581,9 +581,9 @@ namespace osu.Game.Tests.Visual.SongSelect
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createSongSelect();
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addRulesetImportStep(0);
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AddStep("Move to last difficulty", () => songSelect.Carousel.SelectBeatmap(songSelect.Carousel.BeatmapSets.First().Beatmaps.Last()));
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AddStep("Store current ID", () => previousID = songSelect.Carousel.SelectedBeatmap.ID);
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AddStep("Store current ID", () => previousID = songSelect.Carousel.SelectedBeatmapInfo.ID);
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AddStep("Hide first beatmap", () => manager.Hide(songSelect.Carousel.SelectedBeatmapSet.Beatmaps.First()));
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AddAssert("Selected beatmap has not changed", () => songSelect.Carousel.SelectedBeatmap.ID == previousID);
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AddAssert("Selected beatmap has not changed", () => songSelect.Carousel.SelectedBeatmapInfo.ID == previousID);
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}
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[Test]
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@ -641,7 +641,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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InputManager.Click(MouseButton.Left);
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});
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AddAssert("Selected beatmap correct", () => songSelect.Carousel.SelectedBeatmap == filteredBeatmap);
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AddAssert("Selected beatmap correct", () => songSelect.Carousel.SelectedBeatmapInfo == filteredBeatmap);
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}
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[Test]
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@ -717,7 +717,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddStep("Find an icon for different ruleset", () =>
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{
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difficultyIcon = set.ChildrenOfType<FilterableDifficultyIcon>()
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.First(icon => icon.Item.Beatmap.Ruleset.ID == 3);
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.First(icon => icon.Item.BeatmapInfo.Ruleset.ID == 3);
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});
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AddAssert("Check ruleset is osu!", () => Ruleset.Value.ID == 0);
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@ -735,7 +735,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddUntilStep("Check ruleset changed to mania", () => Ruleset.Value.ID == 3);
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AddAssert("Selected beatmap still same set", () => songSelect.Carousel.SelectedBeatmap.BeatmapSet.ID == previousSetID);
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AddAssert("Selected beatmap still same set", () => songSelect.Carousel.SelectedBeatmapInfo.BeatmapSet.ID == previousSetID);
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AddAssert("Selected beatmap is mania", () => Beatmap.Value.BeatmapInfo.Ruleset.ID == 3);
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}
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@ -767,7 +767,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddStep("Find group icon for different ruleset", () =>
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{
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groupIcon = set.ChildrenOfType<FilterableGroupedDifficultyIcon>()
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.First(icon => icon.Items.First().Beatmap.Ruleset.ID == 3);
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.First(icon => icon.Items.First().BeatmapInfo.Ruleset.ID == 3);
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});
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AddAssert("Check ruleset is osu!", () => Ruleset.Value.ID == 0);
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@ -781,7 +781,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddUntilStep("Check ruleset changed to mania", () => Ruleset.Value.ID == 3);
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AddAssert("Check first item in group selected", () => Beatmap.Value.BeatmapInfo.Equals(groupIcon.Items.First().Beatmap));
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AddAssert("Check first item in group selected", () => Beatmap.Value.BeatmapInfo.Equals(groupIcon.Items.First().BeatmapInfo));
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}
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[Test]
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@ -856,7 +856,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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private int getBeatmapIndex(BeatmapSetInfo set, BeatmapInfo info) => set.Beatmaps.FindIndex(b => b == info);
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private int getCurrentBeatmapIndex() => getBeatmapIndex(songSelect.Carousel.SelectedBeatmapSet, songSelect.Carousel.SelectedBeatmap);
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private int getCurrentBeatmapIndex() => getBeatmapIndex(songSelect.Carousel.SelectedBeatmapSet, songSelect.Carousel.SelectedBeatmapInfo);
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private int getDifficultyIconIndex(DrawableCarouselBeatmapSet set, FilterableDifficultyIcon icon)
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{
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